With the release of V Rising patch 1.1 , the meta has shifted significantly . Weapon balance changes , fabled variants , and scaling raw sienna have pushed some tools to the top while others have fallen behind . Whether you ’re dominating in 1v1s or coordinating squad fights in the Arena , picking the right-hand arm is more all important than ever .

This V Rising 1.1 Tier List breaks down the best weapons in the current meta — from S - tier up monsters like Pistols and Spear , to niche but viable pickax like Claws and Axes . We ’ve ranked everything free-base on performance , synergism , skill cap , and consistency in high - storey playing period .

V Rising 1.1 Tier List – Best Weapons, Gear, Spells (2025)

S TIER

shooting iron

Pistols are borderline busted powerful now . With Endbringer handgun sire attack speed grading , they ’ve gone from solid to S - tier monsters . Here ’s why :

substantial poke autos that are surd to penalise .

V Rising 1.1 Tier List - Best Weapons, Gear, Spells

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Es power has insane burst likely — if you land it , you feel it .

well iframe ( Q ) in the game — ca-ca dodging and repositioning ridiculously reliable .

Spear

Still a beast . Great for Vail ( humeral veil of chaos ) synergy , best - in - slot for players who like trading equipment casualty with defensive utility program . Even with the damage reduction ( DR ) pinch , in 1v1s , Spear is unshaken .

awing poking with car + Q

E is consistent and easy to confirm in duels

corking gap nearer without being too committal

Slashers

Slashers have scummy cooldowns , good public-service corporation , and now that both fabled strain are worth running , they ’re more flexible than ever .

Q is great for interrupting

E is a self-colored engagement or disengagement

in force autos and strong synergy with most builds

Longbow / Crossbow

You have to bring one of these . If you ’re running 8 weapons and do n’t have at least one ranged prow , you ’re putting yourself at a serious disadvantage .

Longbow is slightly stronger for raw punch and zoning

Crossbow has the best ranged E in the biz — feel almost unfair sometimes

Both let you apply pressure sensation while kit up or peeling — all important dick in any comprehensive examination

A TIER

Grim Reaper

Reaper Q is top - tier utility — arguably the secondly - dear Q in the game , maybe even the good calculate on the comp . Great at punishing players who overextend .

Q is a monolithic AoE sluggish / interrupt

eastward can be tricky to land , but the reward is huge when it connects

Mace

Mace is finally catch the respect it deserves . The Q feels much quicker now , and it still chunk for 175 + . you’re able to even combo it with Spear Q if you ’re truehearted enough .

E into wall is still a killing threat

Surprisingly firm for trading blows

bang-up match with bursty kits

Whip

Whip got tone down a morsel , but do n’t be take in — it ’s still absurdly strong in the correct hand .

Stack enough attack fastness , and you ’re fundamentally uncatchable

Autos shred if you keep blank space

Q and E require timing , but reward skill

Twinblade

A little laborious to use , but incredibly rewarding . vitamin E into Reaper Q is a true combo — and offend .

Q is swell for spread closure and quick trades

motorcar are passing strong

Somewhat skill - intensive but unquestionably A tier

brand

Sword ’s buffed E makes it so much deadlier now — it finally feels like a legit weapon again .

Great burst

Q can help you chase down ranged players

Not as prevailing , but exceedingly feasible in the right hands

Greatsword

Greatsword is falling out of meta , but still very solid if you play around its persuasiveness .

Q hits hard , but telegraphed

Mace now fills some of the same roles advantageously

right AoE ascendance in team fights

dagger

Only here because of Q , which is still god - level . Everything else ? Meh .

Autos are awful to use against real participant

E is almost useless — slow , hard to aim , not repay

Still utilitarian as a Q spam weapon , but that ’s about it

B TIER

Claws

chela are great in assailable domain , not so much in Arena . They ’ve got :

The best gap close ( E ) in the game

Sustain from artifact variants

But … the whole outfit feel awkward . Autos are good if they put down , but you ’ll often just get outpace

Axes

Axes are corner . The E nuke can hit hard , but try landing that on a good player — good luck .

Q is comme il faut , not amazing

Artifact E turn it into a scattergun , which kinda ruins its core individuality

discrepant in Arena unless you build around it

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