The shadow , incubate humanity of V Rising just got even deeper with the 1.1 Oakveil update , formally titled “ Secrets of Gloomrot : Invaders of Oakveil ” . This expansion bring new peaceful ability , retread paraphernalia progression , spell revamps , and invading threats that will prove your survival of the fittest instincts more than ever . Whether you ’re returning after a long hiatus or starting bracing , sail Act 1 in Farbane Woods demand fresh alternative , efficient base of operations - building , and the right combat strategy .

This quintet Rising 1.1 Guide templet breaks down the best starting builds , Base Location , resource bakshis , and fighting strategies to assist you thrive in West Farbane Woods , specially while accommodate to the new mechanics introduced in plot of land 1.1 .

V Rising 1.1 Guide – Builds, Base Location (Invaders of Oakveil)

Base Location(Oakveil Update)

It yield you other access code to key enemies , merchant , and resourcefulness node . Plus , Oakveil invaders make cast riskier — having strategic location near choke dot makes refutation easy .

Set Up 2-3 Sawmills ASAP

Planks are your early - secret plan constriction , especially for :

Castle Heart climb

Basic equipment

V Rising 1.1 Guide - Builds, Base Location (Oakveil Update)

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Workstations like the Simple Workbench

trade multiple sawmills early on to storm up output and abide beforehand in your progression . It ’ll redeem you hours of nerd later .

Starter Spells & Builds (Oakveil 1.1 Meta)

By nonpayment , the biz collapse you Shadow Bolt and pedigree Right . These are upstanding , but Oakveil ’s new spell rebalance permit better options right on from the scratch line .

Reset Your power ahead of time

Unlock the Altar of Recollection and reset your spells . This lets you transfer stock Rage in position of Shadow Bolt .

Recommended Starter Spell Combo

This jazz group is ideal for Act 1 when your gear and health pool are still weak .

Kill Alpha the White Wolf (Use the Spear Build)

Once you craft Plated Boneguard gearing and unlock the Spear , head straight to Alpha the White Wolf .

Why the Spear ?

Stay fluid , use your defensive trance smartly , and you ’ll gain Wolf Form — an essential speed boost for exploration .

Use crumb + Blood Press

early on on , crumb can be converted into ancestry Essence , relieve you from hunting low - tier creatures .

Vermin salve

These heal - over - time potion are crucial in the absence seizure of fast healing spell . Craft them using :

you could even summon Nibbles , a mini - brag rat , if you ’re feeling bold — but it ’s not recommended early .

Visit the Copper Mine (and Beat Errol)

maneuver to the Copper Mine — even if you do n’t beat Errol the Stonebreaker , you’re able to still harvest copper from surrounding node .

recommend Weapon : Mace

Optional Spell Switch :

Spell School Tips & Power Surge Build

afterward in Farbane , you ’ll unlock spell schools like Chaos and Frost . Try out :

These pair well with fast arm like the Sword or Spear .

Glass Cannon Build for Rufus the Foreman

For Rufus , try a high - risk , high - reward physical body :

Blood character : Rogue ( increase crit & speed )

This render you harebrained attack speed , letting you melt through his health quickly . Just stay aggressive and duck well .

Passive Skills & The Future

The novel inactive skill system introduced in 1.1 means you ’ll soon be tailoring your vampire even further . Some bang-up upcoming passive voice include :

A Build research laboratory inside your castling will facilitate essay these setups . Respec often and experiment — this is where the Oakveil update shines .

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