The shadow , incubate humanity of V Rising just got even deeper with the 1.1 Oakveil update , formally titled “ Secrets of Gloomrot : Invaders of Oakveil ” . This expansion bring new peaceful ability , retread paraphernalia progression , spell revamps , and invading threats that will prove your survival of the fittest instincts more than ever . Whether you ’re returning after a long hiatus or starting bracing , sail Act 1 in Farbane Woods demand fresh alternative , efficient base of operations - building , and the right combat strategy .
This quintet Rising 1.1 Guide templet breaks down the best starting builds , Base Location , resource bakshis , and fighting strategies to assist you thrive in West Farbane Woods , specially while accommodate to the new mechanics introduced in plot of land 1.1 .
V Rising 1.1 Guide – Builds, Base Location (Invaders of Oakveil)
Base Location(Oakveil Update)
It yield you other access code to key enemies , merchant , and resourcefulness node . Plus , Oakveil invaders make cast riskier — having strategic location near choke dot makes refutation easy .
Set Up 2-3 Sawmills ASAP
Planks are your early - secret plan constriction , especially for :
Castle Heart climb
Basic equipment
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Workstations like the Simple Workbench
trade multiple sawmills early on to storm up output and abide beforehand in your progression . It ’ll redeem you hours of nerd later .
Starter Spells & Builds (Oakveil 1.1 Meta)
By nonpayment , the biz collapse you Shadow Bolt and pedigree Right . These are upstanding , but Oakveil ’s new spell rebalance permit better options right on from the scratch line .
Reset Your power ahead of time
Unlock the Altar of Recollection and reset your spells . This lets you transfer stock Rage in position of Shadow Bolt .
Recommended Starter Spell Combo
This jazz group is ideal for Act 1 when your gear and health pool are still weak .
Kill Alpha the White Wolf (Use the Spear Build)
Once you craft Plated Boneguard gearing and unlock the Spear , head straight to Alpha the White Wolf .
Why the Spear ?
Stay fluid , use your defensive trance smartly , and you ’ll gain Wolf Form — an essential speed boost for exploration .
Use crumb + Blood Press
early on on , crumb can be converted into ancestry Essence , relieve you from hunting low - tier creatures .
Vermin salve
These heal - over - time potion are crucial in the absence seizure of fast healing spell . Craft them using :
you could even summon Nibbles , a mini - brag rat , if you ’re feeling bold — but it ’s not recommended early .
Visit the Copper Mine (and Beat Errol)
maneuver to the Copper Mine — even if you do n’t beat Errol the Stonebreaker , you’re able to still harvest copper from surrounding node .
recommend Weapon : Mace
Optional Spell Switch :
Spell School Tips & Power Surge Build
afterward in Farbane , you ’ll unlock spell schools like Chaos and Frost . Try out :
These pair well with fast arm like the Sword or Spear .
Glass Cannon Build for Rufus the Foreman
For Rufus , try a high - risk , high - reward physical body :
Blood character : Rogue ( increase crit & speed )
This render you harebrained attack speed , letting you melt through his health quickly . Just stay aggressive and duck well .
Passive Skills & The Future
The novel inactive skill system introduced in 1.1 means you ’ll soon be tailoring your vampire even further . Some bang-up upcoming passive voice include :
A Build research laboratory inside your castling will facilitate essay these setups . Respec often and experiment — this is where the Oakveil update shines .
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