Welcome to The Mr. Rabbit Magic Show Guide and Walkthrough . This guide focuses only on progressing through the main act . so get along and take a look at all the acts below .
The Mr. Rabbit Magic Show Guide and Walkthrough
ACT 1 – The Magic Begins
Click “ Start ” to launch the first act . Tap the filmdom to reveal the stage . Double - sink in Mr. Rabbit ’s top lid to attract out a magic wand . Drag the wand into his empty hand . Tap the scepter to trigger the first puzzler .
Balloon Puzzle :
Pop the balloon from smallest to great . Once done , the CRT screen will fill up , end Act 1 .
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ACT 2 – The Flower Trick
Tap the screen again to give away the next act . come home Mr. Rabbit , then tap his lid three time . Flowers will sprout from the hat .
Flower Puzzle : Group the flowers by petal enumeration — from one petal up to six . The heyday will go back into the lid , and the act will end .
ACT 3 – Spot the Odd One
launch the stage again . Click Mr. Rabbit and then his invoke hired hand . card will appear . tapdance the batting order to originate the next challenge .
Card Puzzle :
Find the wag that resist out in each set :
Finish the puzzle to end Act 3 .
ACT 4 – Trigger Happy
cluck to start . A crumpled newspaper drops — tap it until it rolls away . knock the screen again to begin .
A cylinder appear on leg . Click it . A hand with a revolver pops out — now it ’s time to aim and fire .
flash Puzzle :
Adjust your aim with the pointer and click to fervour . Shoot at the empty outer space , not at the hats .
Once successful , a baseball appears .
Matching Puzzle :
sweep up each token to the right hat :
snap on Rabbit ’s head when it pop up up — Act 4 ends .
ACT 5 – Finger Count
start the screen and come home Mr. Rabbit , then his lid , then again on the unexampled lid .
A hand will appear bear witness fingers .
Tap Puzzle :
ACT 6 – Trust the Tiger
Reveal the leg . Mr. Rabbit and a Panthera tigris are now present . Click Mr. Rabbit to begin .
Tiger Puzzle :
Eventually , he ’ll pull a rabbit out of the tiger ’s mouth . Act complete .
ACT 7 – Body Rebuild
A fly will come out first – cluck it to swat it away . Then start the silver screen to get down the mystifier .
Cabinet Puzzle :
You ’ll see 5 cabinets hiding Mr. Rabbit ’s body role . Rearrange the cabinets from head to feet .
Once done , take away the storage locker to witness the final motion .
ACT 8 – Subtle Changes
Reveal the microscope stage . A tabular array with 8 aim will be in front of you . Click the table to activate a memory challenge .
Memory Puzzle :
ACT 9 – Hit the Target
fall into place the screen — a mitt with a physiognomy shows up . tapdance the mug to move out it .
launch the screen again . A canted cylinder appears .
Rabbit Launch Puzzle :
come home Mr. Rabbit to cease the number .
ACT 10 – Sword Math
Click the covert — Mr. Rabbit appears behind a boxful . Tap the box several clock time to get at the puzzle .
Sword Length Puzzle :
+1 , – 2 , +3 , – 1Compare visually and position them right .
Once correct , the act wraps up .
ACT 11 – Light It Up
begin the number — some glitchy error messages appear . chatter them away . A hand appear and resets the stage .
Now commence the mystifier .
Lamp Puzzle :
Mr. Rabbit use :
ACT 12 – Flower Match
Mr. Rabbit hold a flush ; Miss Pheasant wears flush on her hat .
Flower Puzzle :
drag on and overleap only the oppose flowers from Rabbit to Pheasant . Mismatch ? Toss it downward and try again .
If she ’s happy with the natural selection , the act is over .
ACT 13 – Feed the Animals
clack the screenland to find six piston chamber , each hide an animal . snap each cylinder or toss food to discover what ’s inwardly .
animate being Feeding Puzzle :
When each animal receives the correct food , the act end .
REAL WORLD – The Bug Room
sink in again after Act 13.Mr . lapin will come along — tap his hat , then the sceptre . A balloon rise — click it .
Critical error!Pop - ups appear . penetrate “ OK ” three clip . You’re pulled out into a real - world office conniption .
Office geographic expedition
Talk to the blond dev – he ’ll call for for assist and evoke starting with drinks .
Right elbow room :
ACT 14 – The Final Twist
Start the human activity . Click Mr. Rabbit , then the cylinder and wand .
ACT 15 – The Escape Tank
The last puzzler begins with Mr. Rabbit locked underwater .
Click the tank , then zoom in to see the lock .
Unlock Puzzle :
Use the correct keys to unlock all chains and free Mr. Rabbit .
Congratulations — you ’ve completed The Mr. Rabbit Magic Show !
Act 17 – Guiding the Dove
In Act 17 , your goal is to manoeuvre a dove from the magician ’s hat to a white lid across the stage . To do this , you ’ll need to rotate the chapeau by holding it , adjusting the focussing in which the dove fly . It may take a few endeavour , but once the dove successfully lands on the white hat , the act will cease and the pall will close , signaling your succeeder .
Act 18 – Rabbit Transformations
This deed is all about transformation . The rabbit has four dissimilar parts of its trunk that you could interact with — tap these to cycle through different appearances . Each clock time you land on a correct combination , one of the lamp above will light up . Your task is to find all four correct combination . Once all lamps are illume , you ’ve completed the level .
Act 19 – Musical Notes and Miss Dove
Start by clicking the magician ’s lid to release a dove . Tap on the dove , and it will dust musical note across the screen in three focal point : vertical , horizontal , and sloped . Pick a starting note , then postdate the direction indicated to stay through all notes in sequence . Once you ’ve completed the trail , the dove will puff up — click it again , and it transforms into Miss Dove . She ’ll flourish her wings and transform the sorcerer into a petite lapin , closing out the act .
Act 20 – The Dark Matter Trick
Begin by cluck the large piston chamber a few times until a witching wand appears . Give the sceptre to the lapin .
Clicking on the wand now activate a blob of dark matter to shoot out of the chapeau . select this dark-skinned blob to make it flatten into a pool . you could hold in this puddle by clicking the wand again — pass it beneath the rabbit and then blockade it . The rabbit will overlook into the pool , triggering a glowing orb to shoot out .
Click the orb to discharge the final turn .
The Finale & Developer Celebration
With Act 20 done , the game congratulates you . Stand up and draw shut the blond developer who takes your delineation and jestingly asks you to catch sandwiches for the team .
Developer ’s Area – Getting the Sandwich IngredientsYou’ll now meet a new Rusty Lake team member . Talk to him to receive a icebox handle . channelize to the kitchen , tie the grip to the electric refrigerator ’s bottom drawer , and gather the fixings .
Move over to the grillroom next to the kettledrum and machinate the sandwiches base on the formula bring home the bacon . Once they ’re ready , pass them out to the developers .
The Fog and the Raven
After the collation break , the room starts to fill with Mary Jane . Keep shift between screens , and you ’ll enter a heavyset haze .
Wander through until you spot Albert ’s silhouette — sink in him , then continue moving until you distinguish a light in the mist . Interact with it . Soon , the Raven ’s silhouette will seem . Click it several times , and the fog will hoist .
The Cake and the Secret Email Password
After the murk clear , you ’ll ascertain a developer wearing a Raven mask . Head leave to find another developer behind a Deer mask . Keep click until he reveal himself .
One of the squad appendage will mention it ’s prison term to order a cake . Go to the computer desk and penetrate on the developer ’s phone . enter the e-mail app — it’ll ask for a word .
Now go to the Notes section and bet for a clue:“4 photos = mail access code code . ”
Check the exposure :
sieve by date :
➡ ️ Email Password : 1639
rule the e-mail style “ deduction ” to get the earphone number . Go to the telephone elbow room and dial it .
Cake Delivery and Cleanup
After you call , there ’s a knock — click the door and the cake will roll in . Move it to the kernel and unload it .
Light all candles with matches . A slice will fall off — give it to the little girl with blueish hair . She ’ll hand you a cleanup encounter .
Use the brush in the kitchen to clean the floor . Discard all meth point ( confect wrapping , empty jar , paper , shard ) . A keystone will cast off — use it to start the pantry .
Inside , snaffle the pinkish plate and click the “ company ” box multiple time to get decorations . hang up them using the holders on the ceiling .
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