One of the most thought-provoking and rewarding features in The Slime Castle is gift so in this Slime Castle Talents Guide we will talk about how to unlock talent and maximal indicator of all talents in the plot .

observe : These values presume no gear or sludge fillip . value over 1k with 00 at the end are assault to the nearest 100 due to display . Personally , it is recommend upgrading flak / wellness in a ratio of 2:3 before chapter 6 to assist in later floor of difficulty . To unlock all talents / talent groups , you will need 124,300 gold coin .

Priority Talents : Attack , Attack Speed , Critical Chance , Critical Multiplier , Attack Range , Double Attack Chance , Double Attack Damage Percent , Dead Hit , Health , Damage Resistance , Dodge Chance , Status Resistance , Life Steal , Gold Bonus .

Slime Castle Attack Talents Guide Wiki

Previous Post

Also check our : Slime Castle Slime Village : All Buildings Upgrade CostandSlime Castle Best Slimes Guide

Slime Castle Talents Guide – All Talents Unlock & MAX

Attack Talents (Unlock + Max)

Default

400 gold

600 gold

Slime Castle Attack Talents Guide

1,000 gold

2,000 gold

5,000 gold

Slime Castle Talents Guide

10,000 gold

15,000 gold

20,000 gold

Slime Castle Talents Guide (1)

35,000 atomic number 79

50,000 gold

Defense Talents (Unlock + Max)

200 amber

1,500 atomic number 79

2,500 gold

Summons Talents

4,000 gold

Utility Talents (Unlock + Max)

Summons Talents (Unlock + Max)

3,500 atomic number 79

The Dragon cite Quest

Slime Castle Talents Talent/Talent Group and its effect:

Attack Talents ( Atk )

Attack : Increases base flack value .

Attack Speed : diminution delay between attacks .

Attack Range : Increases the range at which opposition become eligible target .

Critical Group : increase the chance of multiply damage and the multiplier itself .

Slow Group : Provides a prospect to enforce a sluggish debuff , reducing the foe ’s drive focal ratio .

cast Damage Multiplier : Multiplies scathe ; the current impression is known but the exact recipe is nameless .

Hit Rate : increase the fortune of hitting enemies , countering enemy dodge chance . Above 100 % , it offsets dodge chance .

Double Attack Group : Grants a luck for a double onslaught and adds a legal injury fillip for the 2d blast .

Multi Attack Group : summate a prospect of hit multiple mark with one attack and define the maximum number of targets .

Splash Group : Gives a prospect to sell splash damage ( strike targets in a radius around the main target ) , set the splash multiplier , and possibly specify the radius or issue of targets .

Stun Group : provide a chance to daze an foe , and specifies how long the stun lasts in seconds .

Knock Back Chance : supply a luck to knock an foe back with fixed knock - back strength ( unconfirmed whether some enemies resist this ) .

Dead Hit : allot a chance to instantly kill a non - elite or non - boss enemy .

Skill Critical : scathe - plow skills have a chance to portion out vital damage .

Defense Talents ( Def )

Health : Increases arrive at percentage point ( HP ) available . You fall back when HP reach zero .

re-formation : Increases the amount of health reclaim each tick ( time between check mark is not confirmed but estimated to be between 1 - 5 second ) .

Damage resistor : Reduces the percentage of scathe taken from enemy attacks .

Dodge Chance : provide a fortune to completely ignore an enemy attack .

Damage Return Multiplier : When gain , deals a percentage of the attack harm back to the attacker .

Shield Group : Manages harbour health and carapace recovery meter after being break . Shield takes damage before health .

Status Resistance : Reduces the sentence debuffs persist on the guck . It ’s undecipherable if this affects opposition buffs .

Life Steal : Restores wellness to the slime based on the percentage of price deal .

Utility Talents

Coin Bonus each undulation : Adds a specific amount of coin at the end of each undulation .

Coin Bonus each 50 Kills : Awards coins after every 50 enemy kills .

Gold Bonus each Wave : Adds a specified amount of gold to the conflict shekels at the death of each undulation .

Gold Bonus each 100 Kills : Adds a specific amount of gold to the loot after every 100 enemy kills .

Gold Bonus each Boss Wave : Adds amber after killing a boss ( bosses spawn every tenth wave ) .

price reduction of Coin Price : Reduces upgrade costs by a percentage ( rounded up ) .

Summon Talents ( Smn )

Shroom Group : process shrooms after the cooldown period . They explode when enemies introduce their blast radius .

Dragon Group : Summons a powerful dragon that deals massive area damage .

Dryad Group : sum up an active skill that permit you summon a Dryad with specific HP and damage stats . Only one Dryad can be summoned at a sentence , but the cooldown starts immediately after summoning .

Slime Castle Equipment Guide – Weapons, Head, Armor

Slime Castle Slime Village: All Buildings Upgrade Cost

© right of first publication 2024 , All Rights book | Grindnstrat