Hi cat , welcome to our Shape of Dreams Tier List and Special thanks to @throwupbender and @dolharubang for their stimulant .

Power Scale : break > Excellent > stiff > Good > Average > Below Average > frail

Shape of Dreams Prologue Tier List – Best Memories

S tier up

Tranquility – Broken , Universal : I - Frame , Movement Speed , CDR to all abilities . Infinite with rewind .

mountain range Lighting – Excellent , AP : 6 full hits , 400 % ap and 5x @ 185 % base . Light damage so combos with so many core and gets % ampere per light stack . Can both 1 - shot bosses reliably and clear groups due to bouncing nature and if it has no bounces , it attain same enemy multiple time .

Shape of Dreams Tier List

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Arrow Storm – Excellent , On - Hit : Duration buffer , no life , attack speed , motility speed , AP scale and projectile on each approach . bully utility , big strength , enceinte modifier for on - strike and first pointer procs them at 100 % as well . BIS in all onslaught focus builds .

Fleche – Excellent , Universal : advertising - grading but can be used as both on - hit and on - cast due to all charges coming back at once . Can be used as a drift ability w/ built in healing . small CD due to repayment . ( Can also break free from TV channel ability restrictions but this is a hemipteran in my eyes so I ’m not considering it . )

Converging whiz – Strong , AD : Passive that allow autos to strike multiple enemy and activate on - smasher … on the character with the best approach focal ratio in the game . It has build up - in hefty AD stat grading .

Shape of Dreams Tier List

Incendiary Rounds – Excellent , Universal : yield attack speed , AP on - bang , and movement speed . It can heap on itself while the other armorial bearing is active . unspoiled on both AP and AD on - bang , scaling is mostly for attack speed .

Salamander Powder – Strong , On - Hit : Every fourth injection , crit strike , AP AOE ardour scathe . 100 % extra to foe on flaming . Great grading , the damage to compliment Incendiary Rounds .

A level

Ice Shield – Strong , AP / Defensive : Shield , healing , cold debuff , and no animation . Universally good and ideal for most fan , the only downside is CD does n’t tick off down till the cuticle breaks , but has abject CD anyhow , so the 5sec threshold for most essences can be play easily .

Frostbite – Strong , AP / Defensive : Shield , Cold . It ’s the same estimation as Ice Shield but not AOE and no healing . For On - Hit builds , this is prefer as the buff applier .

Starfall – Strong , AP : Need enemies nearby to tramp , negligible animation , light damage , and projectile # scales with level . It can comport if build around . Used primarily as a support to essences like current or Pure White or as a buff applicator . It can miss if enemies die after the casting .

Shadow Walk – Strong , AD / On - Hit : IMHO , this is the good movement in the game . Fast invigoration , low cadmium , dark , and 3 projectiles that apply on - hit at 50 % on - bang . stiff public utility company and is overall dynamically useful .

Rewind – Strong , Universal : vapid atomic number 48 to last store used , added AP damage . No animation , useful for refreshing buffs and core ability , gives an supererogatory accusation for minimal detritus investment . recollective CD is Very solid in single memory builds , less useful in those with many memory .

Umbral Blade – Good , AD / On - hit : Dark , crit chance and flat dark damage w/ scaler . well on scrimmage . firm in the cases where it ’s used , but not used out of doors of on - hit .

Purgatory – Strong , AP : unattackable AP damage , expectant healing , sizeable AOE program , and also stun . 3x healing on bosses is three times . Underrated ; it contain skill to purport . Random ally healing can be near or sorry depending on the case .

Golden Burst – Strong , AP : Best damage output in the game in jazz band with mercy . take experience to use well due to HP sacrifice grease monkey . It ’s an all - or - nothing ability .

dual rap – Strong , AD : AD stat scaling and crit stat grading give extra attacks on cast or dodge . honest scaling but is outshined by Salamander Powder .

Clutches of Malice – Good , AP : AOE pull effect , increases size and # enemies pip with upgrades . sizing growth is unique to this , in effect exceedingly lately . refund ~90 % CD or so when it does n’t hit enemies , which allows it to be the lowest CD buff applier , but the animation work it lose to the highest tier I . 2nd AP legal injury does n’t apply to CC immune . Weak midgame outside of being used for buffs .

Scattershot – Good , AD : Solid AD grading , applies on - hit at 50 % over 5 bullets . It has a high-pitched cooldown but overall more damage and can apply all shots to one foeman . It can be used as AOE or undivided mark .

B Tier

Ignite – Good , AP : Charges restore at once , fire , AOE AP if burn down . Just good and mostly used in on - cast or fervidness builds . Virtue marrow throw this much stronger .

winking – Good , Universal / AP : low-spirited CD , AOE high AP grading , built - in CD . AOE radius is little and lacks public utility company ; also , it must be in melee length to deal damage with . For movement alone , it ’s the most honest as it has no animation .

Beam of Light – Good , AP : Light , healing , individual target . Can trade to new butt if nearby current beam mark . Must channel this to manage damage . It might indiscriminately heal an friend rather of you . Good utility and damage at the cost of only using this .

Pillar of Fire – Good , AP : Lingering AOE Fire , milliliter on initial strike . Overall , it ’s in effect at most points of the secret plan , not warm .

Dark Bolt – Good , AP / On - collision : 3 foeman max hit @ 100 % on - smash , dark , low-down cadmium . It can be used with momentum to get 100 % uptime quickly , but the liveliness feel a little weaker than attack with great buffs . Often a stand - in public utility / buff applier .

Chomp is good , It is a Universal / AP of great healing , individual mark , and melee . There is a caboodle of single - mark damage and healing on an average cd . put you in melee can be risky compared to healing for 50 % normal .

Disintegrating Claw – Strong , advertizement : Has practiced AD price and scaling , heals , and 100 % adenylic acid on hirer . Overall good ; deplorably it postulate a right investment funds because Aurena ’s al-Qa’ida stats are downhearted , and she bobble up her health bar by being melee or Golden Burst .

Parry – Strong , Universal : I - Frame , AOE AP price . Used in the same situations as a movement ability but best access to I - Frames in the secret plan with tree upgrade . Can chain into self with Overload . Not very ripe standalone damage .

Astrid ’s Masterpiece – Good , AP / Defensive : fillip damage and shield , upgrading come down candela on same foe greatly . unanimous constancy and help with AP on - strike but nothing harebrained .

study – Good , AD : On - strike dah to opposition . Gets built in CDR for smash on enemy . Combo with Mercy of El . Lacks movement I - Frames . Light Within damage so some combo live .

Mercy of El – Good , AD : Healing , advert stat , approach swiftness and crit every 4th hit ( all grading ) . Light equipment casualty so some combos survive . majuscule with Discipline , otherwise just good .

Searing flush – Good , Universal : Fire , whole CD reset on killing , increase stats with move speed . Solid ratios , but dull . I ’ve seen lots of deaths from improper use of this .

C Tier

Hand Cannon – Good , AP : Low CD , Good CC , Fire . Burn feels weak than others ATM because its damage is distributed , still good but close - range and drive often unwitting .

Quick Draw – Average , advertizement : Regains all bursting charge w/ Sir Herbert Beerbohm Tree ascent . Can be used as on - casting but CD is too high to be optimum . Good early damage and secure from a range .

Dangerous Theory – Good , Universal : Scaling on Healing is AP , hurt is AD . Hard to make this the cornerstone of a form but good sustain and AOE damage . Decent learning breaking ball and melee .

Unbreakable Determination – Good , AP : Combo with Astrid , AOE AP scathe , healing , good scaling . Downside is charging clock time . With a good mix of this and Astrid it ’s amazing .

Ethereal Influence – Average , AP : Good damage and CC but AOE , has 2 activation casts . Can be used in on - cast or Light Within anatomy , but there are practiced choice .

Mental Corruption – Average , AP : Dark , initial AOE into DOT every .5s . Nice for stack dark , effective if you have an attrition build and make this into fire , still slow .

Repulsive Shield – Average , Defensive : Target AP ( 4 base ) , blocks front attacks . Often used in stalling builds and has comme il faut damage . Real use is damage override from the front .

Glacial Stomp – Average , Defensive : AOE AP Cold , CC , shell . Melee shield gain feels spoiled , but the CC and cold are useful at most point of the secret plan .

Lunge – Good , advert : Good AD grading , firm on - hit proc and can hit multiple . Really only used in combo with Astrid ’s Masterpiece focused body-build . Outshined by Fleche in almost every way .

Resolve – Average , Universal : Healing , CC , Max HP scaler . Only heals per 1 enemy hit on 4th but heals a in force chunk . Lacks HP scaling or terms grading to be considered great .

Cataclysm – Average , AP : 30 % AP stat for continuance is the real use of this . shell and meteors are adept , meteor are great w/ tree diagram upgrade . Far outshine by Tranquility .

Winter Dive – Average , AP : Cold , movement . Longer I - Frames and solid AOE / scaling . High compact disc and a petty bit of startup animation make this average .

D Tier

Ice Claw – Average , AP : Cold , CC . Technically can be used as a front power , I ’ve found niche cases where I utilize this . CC is good too soon , 2 casts can be impactful .

Glacial hammer – Average , AP : Cold , pull , battle royal . Good AOE and Scaling , fair CD . Not feel specially array or melee makes it hard to find a spot in builds .

Sanctuary of El – Below Average , Defensive : Gives Unstoppable , attack pep pill and shield . Must charge up , does n’t do much else . Good early on and for generator of Unstoppable .

Backstep – Below Average , Universal : Movement , CC . Low grading , motivate backwards feels awkward for a movement power compared to universal ones .

flare Whip – Below Average , AP : Fire , melee AOE . Very poor flack , unique refresh on other memory cast of characters . Can be useful as a lover applicator but I do n’t be given to apply this for damage due to APM restriction . ( I ’m not include menses bug )

Exotic Matter – Below Average , AP : AP AOE damage on plan of attack after spell casts or dodge . No stat scale . Good AP damage but not utilitarian compare to using storage and having to attack to activate this .

Lightning Strike – Weak , AP : AOE AP , 50 % fervour , CC . Good proportion and grading , high cd . Delay on cast can make it unvoiced to hit coupled with smaller sizing .

Flame Jet – Below Average , AP : Fire , channel . Almost melee with same restriction as beam of light . Does not experience dear to prevail but can do well damage and has a fun jazz band with perfect White and Celestial .

World Cracker – Below Average , AP : Light , channel . Huge AP scaling and damage but ram you to be stationary and channel .

Hysteria – Below average , advertising / On - Hit : Dark , healing , melee . Heals solid amount and increase with flak upper . Only triggers on - hit first striking , ca n’t put anything or control character .

Dark Arbalest – Weak , AD : Dark , AOE . Nice to % graduated table when shoot through enemies but cd very high , normally used for kite groups . Better than others due to scaling and ecological niche role in AD builds .

Great Frost Sword – Weak , AP : Cold , AOE . Single target area buff of 200 % , has below average base and weak scaling with a long invigoration .

Anti - Gravity – Weak , AP : AOE , CC . Only hits CC immune enemies if they stay in lot after 1.6 sec , about mediocre harm or scaling . Useful early for groups , otherwise useless .

Cruel Sun – Weak , AP : Fire , give unstoppable and armour . Must be still and channel for full damage . Many better options .

stable Discharge – Weak , AP : Light , channel . Move slow while channeling , middling damage and small range .

Precision Shot – Weak , AP : Same issue as barbarous sun , have to stay still and charge . Can be used with exchangeable jazz group to Shout , but sadly with similar amplifiers Chain Lightning 1 - shots boss twice before this does once .

Pressure Point – Weak , AP : Melee , CC . Pushed enemy back into paries to get most the damage on this . Melee with short compass / sizing makes this laborious to habituate . mediocre CD .

Supernova – Weak , AP : Does not surmount in size of it . Ca n’t use anything else while participating . High CD . 1.3 2nd channel for max 450 % base grading , worse than Precision Shot ( 800 % ) . Tree upgrade gives negligible remainder .

The Midnight Walkers Beginner Guide

Shape of Dreams Mist Build 2025 March

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