store Units in docket 1 are more than just supererogatory space — they ’re game - changers . The unexampled Stash and Dash unit is the stark upgrade after the bungalow and before the barn . It costs just $ 5,000 and offer a compact yet efficient frame-up for growing or science laboratory work .
With smart automation , a single employee terminus ad quem , and full entree to a working loading bay , this property can boost production , streamline packaging , and do as a honest backup cache .
This Schedule 1 Storage Units Guide covers their location , usage , and the most efficient frame-up to maximize their potential .
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Schedule 1 Storage Units Guide – Stash and Dash Location
What Are Storage Units in Schedule 1?
Storage Units are indoor property you may buy to expand your production , packaging , or lab operations . They offer flexibility and automation potential difference , especially as your empire grows . With late update , they ’re more powerful than ever thanks to work loading bays and employee mechanisation .
Storage Unit Locations & How to Get Them
1 . Stash and Dash
It ’s the arrant stepping Edward Durell Stone if you ’ve outgrow the Bungalow but are n’t quick for the Barn . It give you a moderate floor space , substantiate full mechanisation , and is idealistic for early to mid - game players .
Best Uses for Storage Units
you could use computer memory units for :
allow ’s check into two of the most effective apparatus strategies based on your secret plan progression .
Grow Room Setup (Early/Mid Game)
Required Items :
frame-up gradation :
Back Wall Layout :
set all 8 pots along the back wall → position racks forthwith above → Hang grow lights above the racks .
entrepot Racks :
delineate up 3 big racks on the right side for storing soil , fertilizer , seeds .
Beds & utility :
One bed for your botanist , one for yourself . Place a trash can and trash grabber near the layer .
kindling :
position wall lamps above racks , bed , and doorway . You ’ll get ambient lighting even with main brightness off .
allot the Employee :
Hire a Botanist , arrogate them a bed and one of the shelves for supply .
Supply Setup :
bloodline shelves with :
Set destination → assign seeds / fertilizer to large pots .
Add a second supply shelf in one single-foot . Next sentence you render , you ’ll have an extra full rack of product waiting .
Automated Lab Setup (Late Game)
Required Equipment :
Setup outgrowth :
Chem Station & Oven Pairing :
Storage Grid :
Bed & Lighting :
Assign the pharmacist :
Set Recipe & Routing :
Chemistry place : ready to Liquid formula
Output to → Lab oven
Lab oven : output to → nearest ledge
Cycle restocks every few in - secret plan hours .
Long - Term Use :
Every regaining visit , drop off acid , impostor , and phosphorus . Once a rack is full , reassign the end product to the next ledge . rinsing and repeat for up to 80 bricks of product salt away .
Employee Limits
Each storage unit of measurement currently supports 1 employee only . Whether it ’s a Botanist or a Chemist , choose based on your build . You ca n’t depute multiple faculty , so plan your automation around that .
Loading Bay Automation (Post-Update)
Huge advance :
All properties , including Barn , Bungalow , Stash and Dash , now support animal trainer routing from loading bay . This used to be exclusive to the Bungalow . Now you could :
Route product from inside the Stash and Dash to your van automatically
Use it as a provision in / outstation
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