receive to Revolution Idle Lab Setup – Complete Laboratory Guide . The tonality of lab is to maximise your GP mult gain ( infinity > name > green number ) while keeping the common advocator as high as possible .
The GP mult gain is important as it aid maintain a stable income after the initial gainCommon exponent is important as it crap that initial smash profit crowing .
Both are important as the static income from GP mult is proportional to the initial amplification .
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No dilation frame-up
Put all your RP into lab5 and check your GP mult gainTake some RP off from lab5 and put it into lab6Repeat step 2 until your GP mult increase peaksPlay around with the value to obtain the undecomposed 5&6 proportion that receive the most GP mult increase for the most common index ( lab6 )
Disclaimer
In some cases the initial taking of points away from lab5 to put into lab6 may cut GP mult gain . However at some tip it should start increasing again and almost reach or outgo what you obtained through all lab5*this is meant for tenacious run . Do not quantify your account with runs long only a few seconds.**this is meant for higher lab degree where your name have the issue after e in several thousand . If you are at e1000 - 2000 use the dilatation setup rather
Dilation setup
In dilation all RP into lab5 will most likely get you the gamy potential GP mult profit , but your score will suffer . Now the softcap for GP mult is ~e1000 so anything above will start costing significant point . You have to find the point where the cost of the spare GP mult is not so high as to eat up too much of your common advocate and by extension your musical score . After all , a high% of nothing is still nothing .
Edit : What I mean here is if it cost triple the RP to get an extra e100 then it most probably is not deserving it
Edit : ( For those using this for dilatation ) At some point it may be more good to use the normal frame-up rather . you’re able to see if you are at this tip if the mixture of 5&6 give more GP Mult than 5 aloneI have no clue how well this holds when dilatation tree upgrades come into playdo not use this in dilatation if you’re able to not hand e1000 in GP mult
When I get extra RP where should i put it ?
coarse exponent . Either of the 2 upgrades will improve GP mult gain , but only common power will up the score itself straight . Though keep in mind you should re - do the setup after you attain a substantial amount of points .
When to re - do the apparatus ?
Considering this setup relies on GP mult profit . Whenever you reach a young SN , reach a substantial amount of RP , or do a substantial amount of any other upgrades that influence either lab or generators .
What are we doing and why
We are maximizing this turn right here by using lab5
All while sacrificing as little of common exponent ( aka lab 6 upgrade ) as possible
What that green telephone number does is advance these
or more in particular how fast they maturate
What common exponent ( lab 6 ) does is boost this by a fixed bit additively
in the screenshot , the 13e53,271 is what all the colored multipliers manifold to
so what it all boils down to is
X^a where X is your multiplier and a is your advocate
It is good to note that X increases overtime while by the pace dictated by our green number from the gen tab ( refered to as GP mult gain ) while a is mostly affected by prestiege and lab6 which makes it almost constantNow what this means is that as shortly as Adam growing approaches 0 your income plosive consonant . Which imply we require to maintain a stable growth for Xwhile keeping a as high as we can
How do we get the proper number / proportion
How and what to do to find your exact proportion varies by each soul and is an equation of their eternity numeration , exact DU levels , RP count , and SN count
The following tone do not care if you are in dilation or not . What they care is how your GP mult increase act to RP being put in
We have 2 distinct scenarios
Scenario 1 : GP mult gain is highest with all RP in lab5
In this scenario no matter what tear of points you put into lab5 and lab6 your GP mult gain is highest with all in lab5 . This means you have to do a price welfare analysis .
Generally in this scenario a small amount of point will get you X GP mult gain but to increase it by a minor margin you will need to use several time as many points .
e.g.lets say you have 2k RPIf it accept 200 RP to get e1000 GP mult gain and 800RP to get e1100 GP mult increase . It may not be beneficial to go for e1100 GP mult gain as it simply costs too much RP
Scenario 2 : GP mult amplification is highest with RP tear between lab5 and lab6 ( regardless if its x:1 or 1 :x )
In this scenario you found that your GP mult gain is highest when you use some ratio of lab5 or lab6 ( it can be 1:1 , 1:2 , 2:1 or even somehting nonsensical such as 1:6 or 6:1 ) . This make your job simple
What you have to do is find oneself your maximum general practitioner mult gain . Once you find what look to be the maximum . You will take away points from lab5 and put them into lab6 until you begin losing signifiant GP mult increase
e.g. ( This is a theoretic instance not actual numbers)You found your maximum to be ~e80k with lab5 1000 and lab6 1500.You will then adjudicate lab5 900 and lab6 1600 and let ’s say its still ~e80kso you continue and get to lab5 700 and lab6 1800 which return you ~e77k ( was ~e80k with lab5 800 ) . This is the compass point where you stop . Go a step back and pull up stakes it there
How do i determine my GP mult gain maximum ?
You have a few selection .
you’re able to part with 1:0 proportion note down the GP mult gain figure reset lab , and move slowly towards 1:1 and then towards 0:1 if postulate
you may also check 1:0 just to see the issue , then go from 0:1 and move towards 1:1 then to 1:0 if needed
You should theoretically test both , but just one is ordinarily enough . Only take a few seconds per lab reset to check the GP mult addition do not wait around as the increase in gain after the intial few seconds is almost negligable in most vitrine .
How do I know I witness the maximum ?
You will notice it as if you move to far from it the number promptly knock off . It is to be noted that if start up with 1:0 and moving to 1:1 some initial fall is anticipate ( unless you have a scenario 1 )
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