Based on my experience on a second manoeuvre - through of the game with more knowledge of how to optimize the lab . I am not claiming this is a full optimize path from EC1 - 1 - > Dilation and will be undefended to histrion feedback if they find certain challenges can be done earlier with unlike science lab frame-up .

A minimum amount of Eternity husbandry is included at certain points where advance seemed slow and players are likely to be waiting for the research lab to generate enough RP to progress .

I hope you will find this utile . The Revolution Idle EC1 - 1 - > dilatation : Recommended   guide itself is in the thread below . by Angel | ~ 🅞 ~ Unity

Revolution Idle EC1-1 -> Dilation: Recommended

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EC1 - 1 - > Dilation : ( 1/5 )

Terms :

ET = Eternities ; phone number of Eternities ; show in the secret plan with the symbol Σ ( capital Sigma )

EP = Eternity Points ; used to purchase AP and upgrade the science lab

Lab = Laboratory ; unlocked as you progress ; six different Labs to spend RP in to increases your power

RP = Research point ; pass in the six Labs when unlocked ; you will only apply 4 of them ; only 2 subsequently

AP = Animal Points ; buy with EP / IP / Score ; used to buy Animals

National Intelligence Community = Infinity Challenge ; you require these as scurvy as possible for bonus ; under 1sec total by Dilation

EC = Eternity Challenge ; EC5 - 3 means Eternity Challenge 5 , Difficult 3/5 ; give rewards on first completion of each difficultness ; some rewards are VERY strong at this stage

tin = Supernova ; unbarred as you get along ; gives bonus ; does not readjust all your progress , only start a new Eternity ; get as many as you could , when you could ( < 15mins per Supernova )

( 1:2 ) = proportion for spend your RP between lab 5 ( Gen Power Exp . ) & Lab 6 ( uncouth Exp.);1:2 mean for every 1 point you put into research lab 5 , put 2 points into lab 6;For 1:2 you may carve up your full RP by 3 and put that many in research lab 5 and the rest in lab 6 .

( 53:117 ) = same as above , but exactly how I spent my points between lab 5 : lab 6 when I had that many RP;if you have more points , you’re able to try and keep the same ratio ; if in doubt , put them into the science lab you have more head in .

// Main Guide get down Here !

EC1 - 1 17 - 20 ET ; brute [ 1;1 ] , [ 1;2 ] , [ 1;3 ] & [ 2;3 ] ( for lap speed ) ; Total AP = 8

EC1 - 2 32 + ET ( Break Eternity ) ; brute as above + [ 2;4 ] Jerboa ( desperately require overlap velocity ) ; Total AP = 10 +

EC2 - 1 Straight after EC1 - 2

— EC1-1 -> Dilation: continued (2/5)

challenge Milestone 1 : keep eternity challenges on Eternity ; create ET quicker;attempt to lower challenge multiplication at the end of an Eternity;for fastest times : entrust eternity broken , auto - promote / prestige off , auto - eternity = ON [ 1 , 0.005 ]

EC2 - 2 ~53 ET ; animal as above + [ 2;5 ] Chinchilla ; Total AP = 12 +

EC3 - 1 Straight after EC2 - 2

challenge Milestone 2 : Prestige reset nothing ; switch auto - prestigiousness to [ 0.00 , 1.01 , 0.00 ]

Farm ET / AP ; buy animals up to [ 4;3 ] Sheep in pinned templet ; Total AP = 30 + ; 13 max animals ; ~150 ET

Animals Milestone 4 : Promotion readjust nothing ; alter all auto - promotion to [ +1 Lv . , 0s ]

Slowdown / motorcar - lag : very useful for progress ; lag is a very strong bonus ; too soon on it is quite hard to do right ; see below for advice

Manual retardation : try on 1 less slowdown than your maximum slowdown ; when quick to Eternate you could disable auto - promote / prestige / eternity and go to maximum lag for big gains ; might make a more detailed guide on how to wield lag if requested ;

machine - slowdown : Turn ON ; essay 500 to start up with ; if this is slow up down too much , you could try increasing it to 800 ; you could also try lowering this every so often : 800 - > 500 - > 350 - > 200 - > 100 - > 50 - > 20 - > 10

just sentence to lower IC metre with update automation ; do so at the oddment of an timelessness

account work up research lab setup ; 1:2 proportion between research laboratory 5 ( Gen Power Exp . ) and laboratory 6 ( Common Exp . )

EC1 - 3 Should be quick ( 29 RP , 9:20 )

EC1 - 4 Straight after EC1 - 3

EC3 - 2 Straight after EC1 - 4

Challenges Milestone 3 : Go Supernova ! make near bonuses ; does n’t readjust advancement ; only start a new Eternity

sexual conquest build : Supernova 1 ( SN1 ) 🎉 🌟

IP / EP build ; farm agile Eternities for EP for Lab / AP ; buy IP / score AP at end of an Eternity

— EC1-1 -> Dilation: continued (3/5)

Buy animals up to [ 4;4 ] Cow ; very skillful EP multiplier ; Total AP = 56 + ; 20 + max animals ;

independent iteration of this part of the game :

1 ) IP / EP build : farm ET ; EP for AP / Lab ; IP for AP ( at closing of Eternity)2 ) Score build : Score for AP ; Supernovas 15mins max to push for Supernova3 ) grievance build : Try challenge , 15mins max to bear on for a challenge ( unless really , really close )

Most challenges will be near New York minute to complete when you have enough magnate for them .

mark progress : SN2 - > EC2 - 3 - > EC4 - 1

Challenges Milestone 4 + Animals Milestone 5 : with both of these you no longer need to eternity to derive IP;auto - infinity & IP adjuster = OFF ; only need to turn on for turn down Infinity Challenge time

Since you no longer reset for promote / prestigiousness / eternity : set auto slowdown to 10;Slowdown was have problem when you involve to reset ; now you do n’t reset !

Good time to bring down fastest eternity and Infinity Challenges !

Score work up : EC1 - 5 - > EC 3 - 3 - > SN3 - > EC3 - 4 - > EC4 - 2 ( all RP in lab 6 ) - > EC3 - 5 - > SN4 ( buy score AP )

Fast ET farm if below 1.1k ET ; all RP in research laboratory 1 [ IP Gain ] avg . ET 250ms : 5 mins ET farm - > 1.1k ET

IP / EP build : farm for EP / AP / RP ; quick ( < 5sec ) eternities are still undecomposed

With Total AP = 94 + , all animate being in IP / EP build up to [ 6;2 ] Giraffe ; ~100 RP

ET farm ( avg . 217ms ): all RP in Lab 1 [ IP Gain ] ; 5mins - > 2.5k ET ;

Score establish : SN5 ( ~123 RP ; 1:2 lab ) - > EC5 - 1 ( 127RP ; 1:2 lab ; < 5 mins )

IP / EP build : farm EP / AP / RP ; ~2e19 EP / s

ET farm ( avg . 200ms ): all RP in laboratory 1 [ IP Gain ] ; 5 mins - > 4k ET

IP / EP establish : farm EP / AP / RP ; ~6e19 EP / s

Score build : SN6 - > EC2 - 4 ( 151 RP ; all RP in lab 6 ] - > SN7 ( buy score AP )

IP / EP construct : Total AP = 132 ; All animal in IP / EP establish up to [ 6;4 ] Hippo ; 5e22 EP / s - > 1.5e23 EP / s

— EC1-1 -> Dilation: continued (4/5)

grudge build : EC5 - 2 ( 170 RP ; 53:117 ; < 5 mins ) ; then do an timelessness , buy AP with score up to e130k

Score make : EC4 - 3 ( 177 RP ; 20:157 ) - > SN8 ( 1:2 )

IP / EP build : farm EP / AP / RP ; 4e24 EP / s - > 1.5 e25 EP / s

account build : EC2 - 5 ( 189 RP ; 1:3 ) - > SN9 ( 192 RP ; 40:152 ) - > EC5 - 3 ( 194 RP ; 50;134 )

Score build up : EC6 - 1 ( 195 RP ; all RP lab 6 ) - > EC4 - 4 ( 199RP ; 20:179 ; ~3mins ) - > SN10 ( 203 RP ; 61:142 )

IP / EP build : farm EP / AP / RP ; 4.2e28 EP / s

ET farm ( 133ms avg . ): 6 - 7mins - > 6969 ET : Yees :

IP / EP construct ; farm EP / AP / RP ; 2.3e29 EP / s

grievance build : SN11 ( 218 RP ; 48:170 ) - > SN12 ( 225 RP ; 55:170 )

IP / EP build up : full AP = 178 + ; animals in IP / EP build up to [ 6;6 ] Elephant ; warm IP / EP runs ; 1e32 EP / s

Score work up : SN13 ( 244 RP ; 1:2 ) - > EC4 - 5 ( 252 RP ; all RP in research laboratory 6 ) - > SN14 ( 253 RP ; 1:2 )

IP / EP build : 1.5e35 EP / s - > Total AP = 204 + ; animals in IP / EP build up to [ 6;7 ] ant bear - > 7e35 EP / s

ET farm ( 100ms avg . ): 5 Amoy - > 10k ET ( 271 RP ; all in Lab 1 [ IP Gain ] )

Score make : full AP = 204 + ; All fauna in Score establish + [ 5;3 ] Toad & [ 5;5 ] Chamaeleon ;

scotch build : EC6 - 2 ( 272 RP ; 60:212 ) - > SN15 ( 273 RP ; 80:193 ; buy AP with score before run SN )

Score build : Total AP = 220 + ; buy [ 5;4 ] polo-neck

Score make : SN16 ( 273 RP ; 80:193 ) - > EC5 - 4 ( 282 RP ; 190:92 ) - > SN17 ( 290 RP ; 120:170 ) - > SN18 ( buy AP )

IP / EP build : Total AP = 232 + ; all animals in IP / EP build up to [ 6;8 ] Koala - > farm EP : 8e40 EP / s ( 320 RP )

— EC1-1 -> Dilation: continued (5/5)

Score build : As you get more AP from SN and have completed the Score build;buy beast [ 5;3 ] down to [ 5;6 ] - > brute [ 6;2 ] down to [ 6;9 ] & [ 5;1 ] - > purchase flashy animals

scotch build : SN19 ( 320 RP ; 145:175 ) - > SN20 ( 327 RP ; 147:180 ) - > EC7 - 1 ( RP does n’t count ; < 1 Fukien )

SN21 ( 338 RP ; 147:189 ) - > EC6 - 3 ( 347 RP ; 147:200 ) - > SN22 ( 350 RP ; 150:200 )

EC5 - 5 ( 350 RP ; 150:200 ) - > SN23 ( 420 RP ; 190:230 ) - > SN24 ( 460 RP ; 210:250 )

EC6 - 4 ( 477 RP ; 215:262 ) - > SN25 ( 485 RP ; 215:270 ) - > SN26 ( 485 RP ; 215:270 ) - > EC7 - 2

No more switch build ; score build only and you will go forward to purchase animals from IP / EP make

Farm EP / AP / RP if you get stuck on any of the next challenges / SN

EC8 - 1 - > EC8 - 2 - > SN27 - > SN28 - > EC6 - 5 ;

EC9 - 1 ( 500 RP ; all RP in science laboratory 6 ) - > EC9 - 2 ( 500 + RP ; all RP in research lab 6 ) ;

SN29 - > SN30 - > SN31 - > SN32 ;

EC8 - 3 ( 2:1 lab5 : lab6 ) - > EC7 - 3 - > EC8 - 4 ( 2:1 lab5 : lab6 ) - > EC8 - 5 ( ~700 RP ; 2:1 )

Total AP = 1,424 + ; should have all animate being except Nu !

SN33 ( 740 RP ; 1:2 ) - > EC9 - 3 ( 777RP ; all RP in lab 6 ) - > EC7 - 4 - > SN34

You should now be able-bodied to get enough AP to buy Nu !

🎉 Congratulations ! You buy the whole Zoo ! 🎉

Your prize ? You have unlock Dilation … metre seems to move slowly here …

Respec lab : all RP in Lab 6 - > “ Go Dilation ”

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