Updated early indication Raid Rush Tower Tier List for the update post - reworks . Tower movement between tiers as well as the accomplishment tier list for the most part ground on utility against multiple types of enemies and bosses . If you are Modern to Raid Rush then we would recommend you say ourRaid Rush Guidein which you will find some father backsheesh and how to farm XP , and coin scheme .

Raid Rush Tower Tier List & Skills

S tier:

A Tier:

B grade :

C tier :

Trash :

Raid Rush Tower Tier List

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Raid Rush Tower Skill Tier List

A grade :

Best Towers Guide

Inferno

Stats :

Inferno is the best tower in the game because of its quarry , It can assault both air and basis units . If you mix Inferno with 2 same class card(s ) then it will unlock : Area Damage +12 % , Ignite Damage +12 % and Attack Rate -2 % .

Inferno Raid Rush

Tesla

Tesla is supreme card that gives surface area price when enemy military personnel are in range . high level Tesla is very good against humble libertine scout troop . if you have this tower then you should attempt it in you coldcock

Vulcan

Tesla Raid Rush

Vulcan is a supreme tower and It has very flying attack speed but low damage . I would say that Vulcan is very effective when placed near paths it become very utile and collapse you advantage in battles .

Disco ball + Tough bulwark + Ballista is a smashing combo

I recently got a fabled Disco ball tower via the pumpkin commutation . I was very angry at that prison term for getting a “ useless ” tower . I have change my position . This tower works great with Tough rampart and Ballista , even well with Thorn as a hero of option .

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rent me explain !

While Tough paries holds up enemies , Disco ball column will make them deal less damage to wall importantly due to “ the dancing ” . And the Ballista will have enough time to polish off them off . Also when they pile up up Thorn will deal very serious AoE price upon them

Skill Debates

Skill Debates

I preponderantly use FrostFall / CombatCharge / BombRain / TroopCalls – as they work on both air and land target and tugboat . mass use ToughWall , but for me , the extra candid health barrier it provides does n’t counter the opponents well enough at mellow levels , specially as it ’s also earth - only and air enemy just fly / shoot straight over it .

My reason for using Bomb Rain and Troop Calls is due to Mai ’s enhanced fleet - class lover , which bring them up to standard . BombRain also helps with a daily pursuit ( deserving 10 medals ) . While TroopCalls is ground plan of attack - based , they stall tune enemies too , do them useable as a pseudo ‘ tough bulwark ’ for all foe . They also pretend as Garrisons that I do n’t have ( I in the beginning pick DroneLauncher towers over Garrisons ) .

Might use DevineDefence in the future , but mine ’s underpowered at the atomic number 42 , and the Cooldown is huge . Probably would call for to be a Relic until it becomes more operable .

Skill Debates Raid Rush

Have n’t fully inquire SleepMist , but it ’s ground - only and does n’t affect party boss , so it would largely restrict its effectiveness . I dismissed ElectroPath in the yesteryear due to footling / restricted primer - only based damage at the clock time . And EarthAttack , while powerful , again is ground - only , and does n’t dissemble Bosses .

And if trying to beat stages are on a knife edge , consider turn out skills to a more appropriate family for good compatibility and strength against enemies / boss .

Could determine the difference between comfortably using FrostFall or BombRain , for example ( BombRain is fleet - year so stronger against Elemental enemies but visit less damage on Vanguard foe , while FrostFall is Elemental - class so stronger against Vanguard but weaker against Swift , etc . ) – also depend on each of the skill ’ core group stats of course , and even your Hero ( Mai = Swift buffs , Brim = Vanguard buffer ) .

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