Raid Rush : Tower Defense TD is a democratic actual - time Tower Defense game that has download in meg of players worldwide due its strategic gameplay and unique mechanics . When you trifle this for the first fourth dimension , you may struggle to understanding the basics of the secret plan .
In this Raid Rush Guide Wiki , we will take the air you through all of the important things that you should keep in mind like Decks , Farming , and most important tower , how to grow Xp and some tips for beginners .
Raid Rush Guide Wiki – Best Decks & Farming Tips 2025
You have Normal chapter and Epic chapter . You progress to high chapter by doing Normal chapters , but you develop your account by doing Epic chapter , as it is tough but gives salutary reward . you’re able to always go back and redo any of the chapters you ’ve already finished . You do this in order of magnitude to acquire additional tower , blueprints and atomic number 79 .
IMPORTANT : Definitely do not use your gem to revive on wave , or to refresh towers the game offers you to place . bring through them for more important affair , such as outcome or Heroes .
Your deck of cards always consists of 6 tugboat , which are split into 4 family . You grow by conflate same - category towers together to create high-pitched grade and level towers which you practice for more difficult chapter .
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Grades of towers are : Normal ( grey ) , Good ( Green ) , Rare ( Blue ) , Epic ( Purple ) , Epic+ ( purple with gold border ) , Legendary ( Gold ) , Legendary+ ( Gold with crimson border ) , Relic ( Red ) , Relic+ ( Red with border ) , Supreme . Level 100 is max on a tower .
The higher the colour , the high the spirit level can be . so as to arise level , you need blueprints of the pillar , and atomic number 79 . You gain all 3 by playing Epic chapters .
Your pack of cards also consists of 2 skills , where absolutely same principle apply as with tower .
Keep in judgement for both , that you may not upgrade only 6 or 2 of them . unlike chapter require unlike combinations and you take to upgrade many variations of towers . That being say , there are some , that are absolute rubbish : Disco , Bowling , Mines , Tornado …
At Account level 7 you open up the possibility to use a hero . Hero ’s make a huge dispute . By upgrading them , you gain exceptional science , maturate their damage and gain extra buffs . Aside from Astra , which is hard to get , my personal dearie is Mai . She hit both air and ground and adds astonishing price to Swift category towers . grinder are what you should use your jewel on .
You ’ve grown stronger and know how to grind and win difficult level . Now you need to crusade further .
Take part in events , such as :
WEEKEND EVENTS : where you may take in unique tug , gain gems , hoagie shards , and much more .
BOSS BRAWL : which is done within a clan , and can give you prissy acclivity on your report .
MAYHEM upshot : which allows you to gain unequalled item and towers just by being persevering .
SPINFINITY EVENT : which allows you to acquire your Astra hero . New is come in about a week btw .
BOSS LEVEL : Learn some “ hack ” or top and illusion to gain an extra vantage in the event .
Raid Rush Must Know Tips 2025
This game has limitless variations , which makes it impossible to have a perfect set ! But it ’s of import to take into consideration when build a deck
1.class ( ±20 % DMG )
The classes of enemy waves and case ( x . Air striker- swift / air ) helmet logo is found underneath every chapter click it for a detailed enemy list . Also the guide is there to help you.towers have 4 classes , and each tower has its unparalleled peaceful skill ( ex . Bowling can stun , Vulcan + crit)heros also have year and passive , so take their class and passive into consideration as their inactive mostly applies to towers of the same socio-economic class as Italian sandwich ( X . Mai passive at lvl30 +50%crit for all fleet towers)Towers
Each tower has its unequaled passive voice which can be unlocked via upgrading , same as heros , ex . Vulcan gives you a+20 % crit when fabled and can reach as eminent as 60 % at 6 stars I suppose , so suppose that Mai with Vulcan can guarantee you up to 110 % crit probability every clip Vulcan hits.3 attainment and utility tugboat
Get intimate with the peaceful abilities for towers(Ex . DMG boost , crit boost , atk swiftness cost increase , AOE DMG , stun , irksome , freezing , etc . )
The combination of these factors mentioned above can serve you create some terrific scheme .
Raid Rush Farming Guide
For anyone question how to separate if a stage is good to farm before script look at these things . This way you wo nt have to involve people .
What am I trying to farm ?
Xp , Money , or Towers ?
Xp .
calculate for brusque levels with less but more powerfull enemies . There is a symbolic representation for it . Level windup difficulty settle xp amount so clean as high a level that fits that measure .
Money .
Money dangle is determined by the literal layer of the enemies spawning in relation back to the difficult of the level . Level 18 enemies on epic 34 bead twice the gold that tier 18 enemies drop on level 44 and so on . This is why degree 34 epic is so good . It has a quick turn around because you fight 796 enemies in 30 waves so each wave is 10 seconds max .
The enemies are very mellow level so there is n’t many to compensate . The foe that spawn are 1.5 times the normal point . This makes them drop alot more gold . attend for this in former levels . A symbolization will show more powerful enemy in the level verbal description .
Towers / Blueprints .
They are both dropped by prospect . I ve notice over a few 1000 hr of playing this prospect vary from level to level DRASTICALLY . level 22 is the good chance on average . Consistently dropping 15 – 20 and usually 1 in 4 - 5 runs dropping 25 plus towers and accomplishment per campaign . The most I ’ve ever had pearl is 29 towers / acquisition in one run . No farming level liken to 22 epos for drop .
Chapter 30 gratuity
Elsali
After many miscarry effort and being defeated every meter by the dreaded Sky Lord . I ultimately got my victory ! . I always could manage to get through the first two bosses but always would miss a life to Augustus X.I knew my tower selection was good and working . It was just a subject of acquire the placement of my towers . That was the problem .
I acquire I had to expand my kill zone further out from my floor and start working on the boss to get his HP down . Using the Garrison tower was very helpful and slowing him down . I used Elemental tower alone on Sky Lord ..
I used Laser , Fireworks , and Infernos at the base and Sky Guards further out . The Garrisons were essential to prevail Sky Lord where he could take the most damage before he got to my base . Then when he got to the base , the Laser take hold and that ’s when I dropped the Combat Charge on them for maximal harm .
utilize Bomb Rain as a last recourse for every waving .
make unnecessary all your cool down to the final stage for the very last wave 20 .
Motars and Infernos cleaned all ground bring .
Tip for Sniper Towers
Some of you may have already discovered this , and mayhap some new the great unwashed have n’t yet . So I thought it might be helpful to those who have n’t but have to select a sniper towboat , but not indisputable really what to do with it .
Most of you discovered sniper tugboat have a deadened zone , and they really do n’t work well placed on the path or the behind a tower because of this .
you could toy some around the social organisation that ’s already on your map or what you may not know you could commit a way piece parallel on your mapping four blocks from your path . Then you could really apply the majority of the r as exemplify below .
When these pillar are leveled up they do some serious legal injury to the boss . In addition , they can dilute out to crowd .
Raid Rush Team Setup
So I have found your basic formula for tower pick . That pattern is 1 pure ground individual mark overweight slugger . This is your gaffer ’s killer . 1 pure air damage dealing tug . This is to deal out with melody swarms . Two aviation and land turret . These are your jack - of - trade towers . in conclusion two what I call support towers . I will set these below .
Support pillar are towers placed not to do impairment but to aid other tower . The garrison and radio-controlled aircraft tower are both reenforcement tugboat . As is any weapon you put on the road .
Air and ground turrets . For me , I look to have aoe like the shocker tower and inferno towers or speedy towers like the optical maser or Vulcan .
How to practice Wind + Fireworks to smash all air
I was wanting two more pyrotechnic for the right lane . But even with only the two I was capable to flap elect 18 and many other maps with this layout .
You try and get two fireworks per lane next to the base like I have in the left lane here . And then two wind towers on each side to draw up with the firework .
The wind tugboat will blow them into the fireworks on the opposite lane and they return to get hit by pyrotechnic again if you have them on both side . Having Tesla in the heart is idealistic to murder everything while it ’s getting blown back and off . Placing anti - air or other drone towers can also help . But fundamentally set them up like my screenshot and even with firework on only one side . ( 18 elite group is air dominant on the odd lane until the last wave where it throw )
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