We range the Best Weapons To employ in Monster Survivors , including every case such as Pistol , Uzi , Sword , Shotgun , and more . These rankings will be found on their most important stat , depend on the artillery case . I would have to make a variety of Monster Survivors Weapons Tier List , It ’s hard because on unlike rarities these weapon can perform very badly or fabulously well .
But let ’s give it a endeavour
Monster Survivors Weapons Tier List
S Tier:
A Tier:
B Tier:
C Tier:
D Tier:
Monster Survivors Weapons and Items Guide
Pistol :
Uzi :
steel :
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Shotgun :
chargeman :
Axe :
Shurikens :
Guardians :
firmly to use , but can be implausibly low - compass crowd control with their infinite pierce and high damage per hitting . Very small range and tiresome rotation make them unfitting single - target terms dealer . I find these work well unmerged if possible , as higher rarities are far less than twice as potent .
Bouncing bomb :
Inferno cannon :
Very high DPS with becoming piercing , if low-toned projectile swiftness . Surprisingly not all that good in massed foeman position as the piercing and low charge per unit of flaming mean it does n’t pop many opposition per shot .
Foiled hard by acme difference due to how the projectile work .
garden rocket launcher :
It Can be knavish to practice , but in high spirits DPS , libertine projectile speed , and adequate AoE make it an incredible arm . Rarity amalgamation make it shoot many projectile like a shotgun , but explosive .
Crossbow :
Items
Damage% and Max Health : Drop off quickly in value as you start with more of both .
Lifesteal% : This means a luck to get +1 HP when you hit something . Very in high spirits value with a gamy rate of fire weaponry .
Summons ( Drones , Dragon Eggs , Pandora ’s Boxes , etc . ): Pretty much worthless , or even negative value if given for free because they introduce a useless skill .
fastness and Pickup Range : Quite comely because they ’re cheap and safe than most skill you’re able to purchase .
Crit : Very , very good since you may eventually require to have a 100 % crit rate , making it a unproblematic damage qualifier .
hazard and EXP% : Terrific and almost always worth purchase . liberal reroll is especially potent .
Armor : Not sure how it works .
Dodge% : Alright , but you’re able to pretty much max it out with skill .
“ Paired ” Items : fairly good stats on their own without the duo , and they drastically increase the likelihood you may buy the pair as a premium / gem item .
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