This judgment Over Magic Elements and Races guide is about the perks and yard bird of Racials and Primary Elements . I had two distill it into two posts . remark on say element are below the main post .
Stats : HP | MP | PWR | SPDHuman : 100 | 120 | 0 | 10Wolfkin : 80 | 80 | 10 | 20Raven Cult : 150 | 110 | 20 | 10The Vivified : 175 | 90 | 5 | 0The Shattered : 30 | 100 | 15 | 0
Unique Perks :
Previous Post
Human : ( Iron Will ? ) 1 additional Death Save . Wolfkin : Apex vulture . No penalty for sleeping on the floor , and able to eat rat / Croa if you are attend to dishes with minus Conviction . Raven Cult : Doom and Gloom . lasting -15 Conviction . The Vivified : Stitched Stomach . nutrient does n’t move Conviction . The shatter : Inorganic . Illness Immunity . Also begin with 30(60 during the case ) armor in combat .
Fire
The most uses of Fire Magic is for cookery , you call for at least Fire 3 to cook most of the dishes . My passport is to keep a Fire mage with a High Mana Pool due to the “ Fire Lash ” power to treat with the precise amount of mana you have during the twist .
Water
If you handle to get a high - force water mage , you may get a high salvo for a low mana monetary value . However , despite the in - game verbal description making a heavy accent on Alchemy and Cleaning , the in high spirits value of said magic is in Medicine . You need Water 5 for the Trauma cure Ritual . Water 3 is the most you need for healing rituals . Edited post update .
Lightning
As much as I need to say Lightning Magic is useful in combat , sadly it is not . Recharge voice amazing on paper , but in scrap it only boosts aim ’s speed on the NEXT good turn of said target . So , say you want to increase upper of an earth mage , you buffet them instead of assail a foe . He will not have speed buff until after land mage finish up his turn . But , this does nt stand for Lightning is useless . You may want to have at least 3
stave members with lv3 + Lightning legerdemain ( does nt have to be main ) . Why ? layer 3 Lightning Magic can be used to summon Gifted students ! They have more witching levels than other students .
One more bank note about armed combat is that Lightning 6 has Recharge II which gives any Ally 60 Mana and 60 Speed for the Cost of 30 Mana , this ability alone is worthwhile .
EARTH
IT ’S A : guntank : . A TANK . The most important mage here ! You put him on the frontline , and cast Earth Armor while your other mages poke everything else ! plus they can build , so it ’s kinda a matter here . The more skill you have , the faster they build up .
Airmust have been the winding
In my belief , this is the most versatile magic you’re able to place as the principal trick for your stave members . At School , they are your delivery guy cable . In combat , they are your fight supports . Their hurriedness is much salutary than reload in term of action because you give an additional turn to a object .
DARK
Do n’t incommode with these until you reach tier 2 scepter . But once you have lv4 or lv5 Mage , keep that one . “ Quilt ” is an activity that allows you to tailor-make minion , channel and deliver items , chop trees , mine rock music , and clear your fix . Think of them as more useful students .
NATURE
Comment : Honestly , I forgot to fill this part originally . But the high the Nature level , the faster your staff and students will gather . You will also be able to harvest rare materials such as Runewood .
Mind Over Magic Beginner Guide 2025 – Relics, Wand
Mind Over Magic Splitting meals between staff and students
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