This is a ingathering of nous Over Magic Beginner Guide and oftentimes asked interrogative sentence from the idea Over Magic discord server , with solvent from the collective Wisdom of Solomon of the long - time role player who cling out there . Hopefully it is useful to newfangled and former player likewise .
Mind Over Magic Beginner Guide 2025 – FAQ
How does apprenticing work?
When you apprentice a mage , you profit several benefit .
First , the mage will grow a unexampled relic ( see the Relics section for more on the grease monkey of this).Second , the mage gains liquid ecstasy horizontal surface , as determined by their wand tier up .
Third , the mage – and all keepsake they have outfit – gain XP for every trial they dispatch .
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Fourth , the mage will profit maximum skill points in their elemental accomplishment , and whichever secondary accomplishment you take ; and lose a pointedness of max skill off up to two of their other skills .. How much they gain is determined by how far apart the secondary skill is from the primary .
If you prefer to apprentice in the same skill as your primary ( nominate your apprentice a ‘ manner ’ ) , you gain ground +3 to the primary winding , and -1 to the two skills opposite it .
If you choose to apprentice to a accomplishment ‘ next to ’ your primary quill ( score your apprentice a ‘ conjurer ’ ) , you take in +2 to both primary and secondary ; no personnel casualty to other acquisition .
If you choose to apprentice to a skill further aside ( prepare your apprentice an ‘ arcanist ’ or ‘ sorcerer ’ ) , you gain +1 to the primary coil , +2 to the petty , and lose 1 soap from two other science .
Fifth , and arguably most significantly , your apprentice profit admittance to the choose secondary skill in combat .
This is a major cost increase to combat versatility , effectively doubling the pool of spells they have access to , and allowing them to target extra enemy weaknesses .
Sixth , each ‘ case ’ of apprentice gain a special fillip . ‘ Mancers ’ ( same - element apprentices ) gain an additional cast per Clarence Shepard Day Jr. of their ultimate spell ( which they pull in access code to soft since they have +3 to their primary acquisition ) . take note that this is an additional /charge/ of the ultimate ; a ‘ mancer still only gains one charge per day .
How do apprentices level skills?
Unlike Initiates , who can learn any skill from the learning stone , learner can only learn acquirement from the learner teaching station of the appropriate constituent . The secret plan will warn you if you attempt to create an apprentice and you do n’t have the appropriate pair of instruction Stations of the Cross unlock to level both their secondary and elemental skill . However , if you gain easy lay skill in another mode ( commonly via equipping a relic , but there are a few other ways ) , you’re able to thread up with an apprentice who is unable to be taught until extra enquiry is utter .
How do Wand Tiers work?
Every clean - slating mage depart with 1 in every skill . To summon them , you must craft ( and employ at the summoner ) a level 1 scepter . A level one wand give them +2 in their primary skill ( 3 aggregate ) , and +1 in two other skills , chosen at random when the mage is cite . It also sets the maximum level per tier at ‘ 3 ’ – so an initiate can rase to 3 ; a direct hire ( initiate->staff ) can level to 6 ; and a full progress mage ( initiate->apprentice->staff ) can rase to 9 . They will also start with three trials – two ‘ bronze ’ difficulty ( 250 XP , base ) and one silver difficulty ( 1500 XP , base ) .
stratum 2 wands are unlocked in the research tree from level 1 and tier up 2 research . To fit out them , you must obtain the Wand Transfigurator in the first Stone Ruins subdivision in the under school . Level two wands concede an additional +1 in their primary attainment ( 4 total ) and +1 in a haphazardly chosen skill . It sets the maximum floor per grade at ‘ 5 ’ , for a potential of level 15 on a fully trained staff member . It will also give an initiate or apprentice an additional Au difficulty trial ( 7500 XP , basis ) .
floor 3 wand are unlocked in the inquiry tree from tier up 3 enquiry and require late - game resourcefulness ( including Ignium and Runewood ) . They grant an additional +1 in the primary acquisition ( 5 sum ) and +1 in two at random chosen attainment . They are equipped at the greater baton transfigurator found at the end of the 2d stone ruins outgrowth in the under school . They set your maximum story per tier at 6 , for a potential point of 18 on a to the full trained staff member , and grant initiates or apprentices an extra platinum trouble visitation ( 17500 XP , base ) .
When should I upgrade my wand?
Whenever possible , as an initiate . It is quicker and easier to level skills ( since you only involve the get word Oliver Stone ) ; and you could gain the full benefit of any additional run you unlock . upgrade wand on a staffer is generally a tough idea , since the Platinum trial is completely ‘ lose ’ , and level acquisition is very dim for staff . ( There are , of course , eccentric where you have an otherwise utter staff member with on the button the right compounding of petty skills and relic slot ; is a guidepost , not a convention . )
Level 3 verge are expensive , and high tier up initiates / apprentices are deadening to full even out and grad , so if you are churning through mages calculate for a ‘ pure ’ scepter , you might save metre and resources by not upgrade mages that do n’t have the attributes you are looking for .
Resources
How do I get Gnosis shards?
There are four chief ways to get gnosis shards .
The first and most important is raze students . By default , for each skill point a scholar gains , they drop a single gnosis shard . They start with 1 liquid ecstasy in each acquirement + 4 for a tier 1 wand , and 1 degree already ascertain in their primary skill . This comes out to 10 gnosis shards per initiate without upgrading their wand or apprenticing . This can be dramatically increased by getting an Exuberance affinity relic on a pedestal in an archive . For every 4 storey on the relic , it increases gnosis fragment drops from leveling by 1 . That means that with a degree 21 relic on the plinth , you ’ll be get 7 fragment per storey ; 70 + shards per tyro . At that point , the question becomes ‘ how do I get disembarrass of Gnosis shards ’ .
The 2nd way is to research the underschool ; you ’ll find oneself ‘ gnosis outcrops ’ you’re able to mine for one - metre supplies of fragment .
The third is by pulverizing souvenir . How much pulverizing relics is worth increase exponentially with relic level ( relic level ^ 1.7 , rounded down ) This can be a adequate source of gnosis income if you cycle many students and are diligent about ensuring they ’re always fit out with souvenir when they calibrate ; but can be a lot of ‘ employment ’ to stay on top of .
The 4th is by fighting Rancor Crystals from fight back the fogginess . These are very challenging fights , with some very unspoiled reward , including leveled souvenir , gnosis shards , and previous - game crafting material .
Relics
What relic types are available ?
There are three ‘ types ’ of relics :
‘ Faction ’ relics ( Wolfkin , Human , Vivified , Shattered , and Raven Cultist)‘Elemental ’ relic ( Fire , Water , Earth , Air , Lightning , Dark , Nature)‘Rare ’ relics ( Temperance , Exuberance , Tranquility , Diligence )
What determine what Relic slot a mage gets ?
enlightened start with 1 faction slot matching their junto , 1 elemental slot oppose their primary ingredient , and 1 randomly dictated slot . As far as I know , this has an equal chance of being any of the other 4 faction slots , 6 elemental slots , or 4 rare slots ; meaning when ‘ fishing ’ for a specific third relic you have a 1/14 prospect of pose what you ’re calculate for .
What relics can I get ?
A full list of relics is beyond the orbit of this guide ; eventually this data will belike be uploaded to the wiki ( once the game is out of the never-ending state of pre - release flux ) . It may also be carry in another WIP pathfinder , which I will link to if it becomes publicly uncommitted . I will summarise the useable plinth relics , however , as that ’s a simpler list and very important .
Plinth token ?
The Archive is a mid - gamey elbow room that can hold up to four plinths , enabling school - wide benefits from any relic set upon those plinth . The plinth bonus are standardized across all relics of a given type , and are non - stacking , so you may have at most 16 fillip alive ( which would postulate 4 archive ) . Since you generally only require one junto incentive at a time , 3 archives is likely sufficient .
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