Hi bozo , Today we will show you the Ludus Tier List where you will find the Best Heroes and Ability Boost Tier List . In this , you could play with 4 types of cards rare , Rare , Epic , and Legendary batting order .
Ludus , also known as LUDUS — Merge Arena PvP , is a Tower Defense game . We all know that legendary cards are very brawny in tower defense game . That ’s why we have make two Tier tilt : one for Legendary Cards and one for Epic / Rare / Uncommon Cards . You will also determine the Combat promote Ability Tier List .
Ludus Tier List for Legendary Cards (2025)
Ludus Tier List for Epic/Rare/Uncommon Cards
Combat Boosts Ability Tier List
Duckwing ( DPS ) – Upon taking melee dmg , Duckwing has a chance to break loose , dealing 200%/150%/100 % dmg to nearby enemies , then crawfish out to another location . Duckwing ’s ability Stuns foe in its AoE for 3/2/1 s.
Gunslinger ( DPS ) – The Gunslinger ’s power has a 33 % opportunity to reconstruct him 500/375/250 energy . Gunslinger ’s ability Shocks enemy for 3s , reducing extroverted dmg by 60%/45%/30 % and slowing them down .
Monkey King ( DPS ) – Once per battle , after suffer a lethal blow , the Monkey King survives , hand 100%/75%/50 % dmg to nearby foe , and teleports to the back run-in with 40/30%/20 % HP . Monkey King ’s ability appall enemies in a small side by side area for 3 s , reduce their outgoing dmg by 60%/45%/30 % and slowing them down .
Ludus Tier List for Legendary Cards
Angel ( Support ) – Angel ’s ability has a 25 % fortune to repair allies 400/300/20 energy over 5 s. Angel ’s flak have a 20 % luck to apply Weakness , increase the foeman ’s incoming dmg by 20%/15%/10 % for 3 s.
Huntress ( DPS ) – 80%/60%/40 % to the Huntress ’ flack speed . Huntress ’ attacks have a 20%/15%/10 % chance to apply Weakness for 3 s , increasing incoming dmg by 20 % .
Axe Thrower ( DPS ) – Axe Thrower ’s attacks have a 50%/38/25 % chance to deal 100 % more dmg and use Incurable Wound , blocking healing for 3 s. Axe Thrower ’s attack have a 50%/38/25 % chance to deal 50 % dmg to a random opposition near the butt .
Ludus Tier List for Legendary Cards
Bastion ( Tank ) – The Bastion periodically give Regeneration to self for 3 s , restore 31%/23%/16 % HP.Upon taking dmg , the Bastion has a 33 % hazard to avenge with 22,5%/16,9%/11,3 % of his understructure dmg .
Crusader ( Tank ) – Once per engagement , the Crusader heighten from the dead with 40%/30%/20 % of max HP.Crusader ’s Shield attacks utilise Weakness , increase the target ’s incoming dmg by 30%/20%/10%/ for 5 s.
Evil Eye ( DPS ) – Evil Eye ’s attacks have a 40%/30%/20 % opportunity to lend oneself Fear 2 s. Upon each power kill , the Evil Eye distribute 200%/150%/100 % extra dmg to nearby enemies and use veneration for 2 s.
Ludus Tier List for Epic/Rare/Uncommon Cards
Paladin ( Tank/ Support ) – Calling down the hammer , the Paladin also address 50%/38%/25 % dmg to enemy in its AoE. bid down the hammer , the Paladin also grants all friend in its AoE a Shield , adequate to 30%/20%/10 % of their HP . last for 5 s.
Snoozamander ( DPS ) – The Snoozamander starts combat with 600/450/300 energy . Upon take dmg , Snoozamander has a 20%/15%/10 % chance to put his attacker to sleep for 3 s.
Kitsune ( Support ) – Kitsune ’s ability sets the enemies on fire for 3 s , dealing 100%/75%/50 % dmg . Kitsune ’s power applies Regeneration to ally in the area , restoring them 20%/15%/10 % of her max HP over 3 s.
Draco ( DPS ) – Draco ’s attacks have a prospect to set up the surface area around the target area on fervour , dealing 100%/75%/50 % dmg over 3 s to enemies in the area . Draco can vanish away from the foeman , set the area on blast and deal 200%/150%/100 % dmg over 3 s to foe in the area .
Mummy Warrior ( Tank ) – Upon death , its Sand Hounds explode , trade 120%/90%/60 % price to nearby enemies . Each Sand Hounds ’ attack also bring around their summoner for 50%/35%/20 % of their dmg .
Plague Doctor ( DPS ) – Upon death , Plague Doctor Poisons nearby enemies for 5 s , dealing 400%/300%/200 % dmg . Plague Doctor ’s attack have a 40%/30%/20 % chance to Poison the objective for 3 atomic number 16 , parcel out 200 % dmg .
Succubus ( Support ) – Succubus ’s power apply Regeneration on self for 5 s , restoring 30%/24%/15 % of target ’s max HP and dealing the same amount of dmg . The Succubus starts with 600/450/300 vim .
Tech Golem ( Tank ) – Upon death , the Tech Golem irrupt , treat 300%/225%/150 % dmg to nearby enemies , bear on them back , and Stunning them for 1 s. All allied Tech Golems start with a Shield equal to 50%/38%/25 % of max HP .
Treant ( tankful ) – Treant ’s power utilize Regeneration to ally caught in the root , restoring them 20%/15%/10 % of his max HP over 3 s. Treant ’s power applies impuissance , increasing the opposition ’s incoming dmg by 30%/20%/10 % for 3 s.
Druid ( keep ) – Every once in a while , upon claim dmg , the Druid put on re-formation on self , restore 200%/150%/100 % HP over 3 s. Druid ’s ability has a 80%/60%/40 % fortune to summon a Minor Treant .
Tips About Cards and Might
How to increase Might ?
Might increase automatically , you just need to improve the grade of any of your cards .
For exercise , if you upgrade an Uncommon card from level 3 to level 4 , your Might will increase by 2 % . If you kick upstairs a Rare card from level 3 to level 4 , your Might will increase by 3 % .
How much Might will I gain by upgrade a card to charge 15 ?
For Uncommon rarity circuit board , upgrading a add-in from level 1 to level 15 will add 40 % to your Might .
For Rare tenuity cards , upgrade a card from level 3 to even 15 will sum 60 % to your Might .
For epical oddity menu , upgrading a card from level 5 to level 15 will add 80 % to your Might .
For Legendary infrequency cards , upgrading a card from floor 7 to raze 15 will add up to 102 % to your Might .
So , by upgrading all 5 Uncommon card to level 15 , your Might becomes 200 % , which means that all cards have become three time stronger
Which card should I prioritize upgrading ?
You should prioritize upgrading the cards you represent with , as their stem stats also increase along with Might . To choose which visiting card from your collection to upgrade , ante up attention to the cost of upgrading them in gold .
In the early stagecoach , when cards are below horizontal surface 10 , it is more efficient to advance cards from Uncommon to Legendary , as you may maximise Might with less atomic number 79 .
When your card extend to grade 10 , it will be more efficient to elevate cards from Legendary to Uncommon .
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