in this post we will show you the Lucky Defense Artifacts Guide Importance of Artifacts : Unlocking all the artifacts is the well-to-do way to progress quickly . In decree to unlock artifacts , you need to obtain cay and use them in the Artifact Mine .

locating : The Artifact Mine is in the locate in the shop on the bottom left hand side of the main menu .

compile headstone : The mine allows you to get a innocent keystone every 12 minute . Make certain to collect your free headstone as often as possible with minimal time between availability . you’re able to take in a circumscribed number of key fruit through the Hunt Pass , and also as a payoff for reaching dissimilar tier up milestones . You also earn keys upon level off up . Lastly , you could corrupt keys in the store under the Daily hatful section . It is deserving is to freshen up the store at a chance for keys

Lucky Defense Artifacts Guide (1)

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observe : When refreshing the shop class , keep an optic out for Bandit shards too .

Strategy :

If you are new to the secret plan , get as many keys as speedy as you may , for the most chances at unlocking unspoiled artifact . The more keys you have , signify the more artifacts you may activate which means the quicker you may pass on .

Lucky Defense Artifacts Guide

If you see a specific artifact in the store that you have n’t unlocked yet , it is 100 % worth it to pass the 800 gem to purchase it .

The same logic applies to the keys , which be 420 gems in the shop class .

See below for a dislocation of the artifacts by tier :

Lucky Defense Artifacts Tiers

S Tier:

These artifacts are practiced and unlock them ASAP .

A Tier:

They are listed in order of priority and might be worth buy outright from the shop .

B Tier:

These artifact are Ok Ok , but may not apologize buying them outright from the shop or buying extra key to unlock them .

Lucky Stone : Grants 1.0 ( +0.2 ) chance stone(s ) upon mission mop up ( Note : 14 missions in a game = ~about 10 - 14 stones per plot )

Lamp : grant 1 ( +0.1 ) Luck Stones every 10 waving ( Note : 80 wave in a round = +7 Lucy Stone ? )

Receipt : Has a 3 % ( +0.3 % ) probability to yield +1 luck stone(s ) when selling a guardian

Bomb : Increases DMG to astonished enemies by 10 % ( +1 % )

Greatsword : Increases DMG to gaffer by 10 % ( +1 % )

Arcane Tome : Increases skill DMG by 10 % ( +1 % )

Wizard ’s Hat : Increases Magic DMG by 5 % ( +1 % )

Bat : increase Physical DMG by 5 % ( +1 % )

Power Potion : Increases all ATK by 10 % ( +1 % )

Punching Glove : Increases stun duration by 10 % ( +1 % )

Magic Gauntlet : utilize CRIT luck to magic DMG , additional CRIT DMG 20 % ( +2 % )

Old Book : Increases skill activation opportunity by 1.0 % ( +0.1 % )

Bomba Doll : increase CRIT rate by 2.0 % ( +0.2 % )

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