Hi Guy , Today we will show you the Idle Hero TD Beginner Guide and All current Wave Perks as well as enquiry cost & max value .
Idle Hero TD Beginner Guide
Map Breakdown
Wave 0 : Island Hideout
Default Stats
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These first two map are exactly the starter maps . Snow Fort can be used to push to 400 in the former game , and some will come up use in the midgame push as well !
Wave 400 : Barren Desert
This map will be your master Rank XP farm location , and where you will likely spend most of your clock time !
undulation 2000 : Lava Dungeon
This is where you will probably tug your max waving potential , as the perks are unbelievable .
Wave 800 : haunt Cemetery
waving 3500 : gay Farm
Niche and mostly used during an issue that doubles returns on the map ’s bonus , or when you feel like explicitly grow one of the outputs . It can be unmanageable to reach synergies on Haunted Cemetery , and DOE farming is n’t typically the best ROI of time .
Spells
Combat
These are enough in the very early secret plan , but drop off quickly ! Landmines slip kill / xp , and blizzard is the opposite of what you want , which is to go fast !
Hero Buffs
speciality and Agility can be easily leveraged for quick and palpable scathe end product ! They will make their way into plenty of load - out of all form .
Ideally geminate together , but not want , these can cause massive spike damage when activated ! These will find plenty of use in any push setup .
Hawk Eyes has recess manipulation , but in all likelihood wo n’t see much loadout use . Accelerate has plenty of public utility and can fill in a final expansion slot on some soma for backup .
unbelievable ! science potency is huge , and this will see constant role .
Resources
These spells will see ceaseless usage !
These are the semi - niche spells that see use on gold teams and energy farm teams to name a couple .
You have the XP and Energy farm turn which will likely be staples on most of your loadouts !
INFO
Do n’t Forget
All current Wave Perks
chance to get in rarity
vulgar
rare
RARE
Idle Hero TD Resource – Cost and Max Values
Damage I
Total price : 2,499,997,500,000
Attack Speed
full Cost : 144,000
Crit Chance
full price : 32,304,675
Enemy HP
Total price : 2,640,625
Damage II
Total Cost : 37,499,962,500,000
Super Crit wrong
full toll : 3,166,625
Damage III
full Cost : 499,999,500,000,000
Damage IV
Total monetary value : 4,999,995,000,000,000
Damage V
Total monetary value : 49,999,950,000,000,000
Skills
Skill Duration
full price : 97,900
Spell Duration
Progress
Max Game Speed
full Cost : 50,000
Kill Gold I
Prestige Power I
full Cost : 4,999,995,000,000
Rank EXP
Total toll : 8,333,320,833,343,060,000
Kill Gold II
Prestige Power II
full toll : 74,999,925,000,000
honcho EXP
full monetary value : 96,250
Super Gold
Total price : 907,500
Super Exp
Kill Gold III
Prestige Power III
full Cost : 1,249,998,750,000,000
Kill Gold IV
Prestige Power IV
Total Cost : 19,999,980,000,000,000
Kill Gold V
Ultra Bosses
Goblin Boss Cooldown
Total monetary value : 360,000
Power Mage Cooldown
Total Cost : 1,440,000
Trainer Boss Cooldown
Total Cost : 14,400,000
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