Heroes of Hammerwatch 2 Warrior / Berserker Build , you may swap Hale for Nimble if you put your stat detail into VIT alternatively of DEX . I just prefer Hale since the stat prerequisite are getting really high on gearing . Celerity and Alacrity on gear are interchangeable , pretty much .
Heroes of Hammerwatch 2 Warrior/Berserker Build
accomplishment orb precedence :
25 % candle during rage ( come out ) 10/20/30 % Heal on War Cry > 50 % candle during Rage = = > 25 % Killing spree opportunity on bosses ( first one ONLY ) > -10/20/30 % DR > 30/45/60 % DR at blue life > impuissance / Greater Weakness on War Cry > 10/20/40 % Phys wrong > HP regen during pop spree > crit killing spree > Battle Cry
Tavern :
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hot cake for move speed and bonus XP , “ Impetuous Apprentice ” for stamp speed and spell CD , “ Soul Anguish ” for Mana leech , “ Thrill Seeker ” for 200 % bonus HP regen at 50 % HP or broken . you may substitute Thrill Seeker out for others . dull and Steady is a dear pick for -10 % DR , but the hit to XP is rough
gewgaw :
War Drums , Torc of Alacrity , Amulet go down incentive for 20 % life sentence , Brute ’s Belt , Exceptional / blunt Whetstone , Minstrel ’s set bonus , Girdle of Might , and the move ring are the top - precedence particular
You hit War Cry – > leap into crime syndicate plurality and evaporate them with the dagger . With decent novelty luck , you should be able to kill most , if not all , before the stun wears off .
Your primary sustain is spamming War Cry , and you have infinite mana from a single melee onslaught . Spam war battle cry to heal as needed . once you get some novelty , you may use it every span of sec . Kite bosses as call for while healing ; you ca n’t facetank incessantly in higher nanogram
What ’s the remainder between Cast Speed and Cooldown Reduction ?
Ccast stop number affects two affair : the frame hold between clitoris closet and skill activating , as well as the refresh rate of spells . 100 % put speed in effect “ speeds up time ” by 2x for spell cooldowns , and thus figure out as cooldown reduction . Sources of plaster bandage speed are additive .
Cooldown reduction directly reduces a spell ’s entire cooldown , as you ’d carry . origin of CDR are multiplicative .
Cast speed and cooldown decrease are multiplicative with each other , and so you want both . CDR on postfix is generally good than cast speed , unless you use charge skills . Below are representative formulas .
Cast speed : 40 % body , 20 % cape = 1 + 0.4 + 0.2 = 1.6CDR : 15 % helmet , 15 % gloves = 0.85 * 0.85 = 0.7225
Spell cooldown : 10,000ms = 10000 * 0.7225 / 1.6 = 4,516ms ( rounded up)Spell castpoint : 300ms = 300 / 1.6 = 188ms ( round out up )
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