In this post , we will apportion the Heaven Burns Red Gear Guide . Gear is an important aspect of HBR , but it is passably straightforward . Gear provides stats and a mini - passive .

Heaven Burns Red Gear Guide

Ring – increase the STR and DEX . These are offensive stats . Those in Tier 6 will provide a small elemental skill enhance boost of 5 - 10 %

Earrings – increase the maximum DP and your INT . A higher maximal stateless person means a high-pitched maximum shield . High INT will increase the power of your heals , defense interruption , and buffing potency . earring in Tier 6 have an add passive voice of increase some kind of utility .

Bracelet – increase the VIT and SPR stat . These are justificative stats . notice that VIT and SPR ARE NOT the same as defence . watch bracelet in Tier 6 will invest your machine attacks ( if in Vanguard ) to become a certain element . This can assist bypass void resistance .

Heaven Burns Red Gear Guide

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Necklace – increase first conflict part SP . SP are points needed to use skills . Those in Tier 6 will furnish +1 elemental accomplishment usage or increase LCK . LCK increase the potency of slight debuff and slightly increase the probability to crit .

eyeball – Orbs are general skills that can be used by anyone . They are important to fill in holes in your line up , but are broadly speaking not cost efficient . There are 2 orbs that are constantly used in JP .

Memento – Unique equips for SS memorias . They can be collected from the Memory existence , event shop , or from the cat store ( Ruka + Angel Beats ) .

mental faculty – increase all stats but DP and HP . Each module has 1 - 4 chip slot .

Chips – increase specific stats , allowing for a little bit of customization if postulate .

Charms – Charms are the final piece of gear wheel that is farmed . They put up stats depending on their color . There are charm for every stat except DP and HP

Gear Equip

betimes in the game , just put gear on anyone who does n’t have power train . Until Gem Prism Battles clear to farm 6 * gear , there is little reason to manage too much about what gear you are wearing . Earrings , bracelets , and necklace should be prioritized to anyone who will be in the vanguard the longest .

Rings should be prioritized to your primary dmg dealer . The stats provide do not count very much early in the game . It is somewhat advisable to provide everyone with the earring that provides the most amount of DP as there is no other way to increase your stateless person .

Gear Farm

Early biz gear farming has been streamline to be farmable in “ Flashback Battles ” . You will be spend a absolute majority of your other life Stone here to too soon quick fictional character XP , memoria kick upstairs stuff , and former game gear . There is no difference of opinion in gear aquired between each of the different “ Flashback Battles ” , however the higher the leg level , the full the gear that drops .

Once “ Gem Flashback ” becomes available , you will be able to raise the gear snarl to craft the 6 * cogwheel at the big cat . Each train piece will cost gems and GP . The stats and/or the strength of the passive are randomly rolled .

I can now produce Gem Prism Battles , which piece of gear should I focus on first ?

The first small-arm of power train that should be crafted are the earrings . DP is everything in HBR , at least our team ’s DP that is . This is the primary method to increase maximal DP . Other rare method acting only allow for minor increase that are in the main not worth it .

The goal early on is to craft 6 different earrings with 1200 DP . The passive and the INT do n’t matter as stateless person is the most important stat for survival . Once 6 900 - 1200DP earrings have been crafted it is advisable to start craft watchstrap as they will further bolster up your team ’s ability to take scathe .

Bracelets are advisable to be at least +38VIT/38SPR . Lastly , you will be crafting necklace . The ground necklace are the last priority is that 5 * necklace already provide the most important stat line ( +3 SP in the first conflict ) while the 6 * necklace only adds a peaceful or LCK .

Does it weigh which earring I craft former game ?

In the beginning , which earring you craft does not matter because DP is the most important thing for survival . Once you have 6 earring with 1200 DP it is time to move on to craft Bracelets .

What does +1 to +6 mean ?

The identification number is the geartrain rating . It actually ranges from 0 to 6 . +6 would mean that all stats and inactive authorization are at the maximal value . +0 would mean that all stats and inactive potency are at the grim or close to the low value . you’re able to gauge relatively how good a composition of gear is with the gear mechanism valuation , but it is n’t a good source of measurement . The passive usually plays a huge amount into the appurtenance grievance , in the former game is wide unimportant . It is more crucial to check that you have the raw stats on a move over musical composition of paraphernalia .

Do wristband colour count ?

Yes . Bracelet people of color will change the element case of your machine onrush . Bracelet colors will matter depend on the opposition . This can be important against enemies with resistivity . If an foe Crab is weak to fire , but tolerant to gash .

A stroke user like Ruka can wear a red-faced bracelet to alter her elemental attack to be flaming . If the weakness to fire is firm enough , Ruka will still be able to increase the Overdrive bar every sentence she hits the enemy . elementary blast can also be resisted so be careful . Later in HBR there are buffers that will furbish crit charge per unit of a certain constituent .

This can head to your auto attacks consuming the elemental crit rate buff . For example , a fire crit rate buff will not be consume if the police squad member is using a aristocratic bracelet to deal with ice automobile flak . However , if the squad appendage were to wear out a red wristband to deal with fervour auto attacks it would waste the flak crit rate buff . This is important because you want to use crit buff on your EX skills and not auto plan of attack .

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