Welcome to Go Go Muffin Beginner Guide , at last biz has now been released and we want to share some tip and antic for the games . by LuckyCrit ’s
Go Go Muffin Beginner Guide – Gears, Skills, & More
Stat, Gear, and Recast
Gear rising slope
We will not be able to max out all slotDon’t flick the auto buttonUpgrade equally until you have 600 gearing level ( CC1 requirement )
After 600 gear level :
Previous Post
Gear set up incentive
queasy bonus : 2/6 and 6/6 pieces , Defensive bonus : 4/6 piecesDo not delete the legendary gears of the late gear set !
Accessories
Use latest tier annulus and old tier necklace and talisman with crit or haste bonus
Offensive Stat priority
Piority : genuine accuracy 98%up > Crit 40%up > Crit dmg > Crit > Determination = Mastery
Haste : top or bottom priority depends on build ; ATK : depends on your + ATK% qualifier
Determination > mastery / ATK if the main dearie is a demon hound
Accuracy : match your actual truth in the dragon description . prey 98%~100 % is the priority .
Critical damage : Only useable from pet move . priorities this after you have 40 % crit .
Crit:3rd Priority
Determination:4th precedence if you main demon hound
Mastery : same rank and file with conclusion if not independent demon hound
Haste : Haste increases your flak speed and initiation frequency of DOT , and attack f number maxs out at 200 % .
The importance of haste depends on builds . If your build relies on the introductory attempt ( e.g. cc0 sword , cc1 archer ) , hurry is the top priority . In contrast , if your build relies on cooldown or energy generation , haste may be useless .
Attack : cogwheel gives very minuscule in the buff attack at first , but more after some class change . Its effectiveness count on how many + ATK% modifiers you have from artifact and mount . In general the same rack as Mastery .
Defensive stat priority
Dps Priority : survival > DEF > hp = tenacity > block > evasion
Tank Priority : DEF = survival = Block > doggedness > evasion > hp
Healer Priority : Healing effectiveness > endurance > DEF > hp = tenacity > blocking > evasion . HP mayhap more useful than DEF early plot
Pet Move
drop 20 + 30 + 50 + 80 = 180 Stellarite daily
you could contain press the auto - prize button in the upgrade manual of arms to quickly elevate
antecedence :
– Unlock Deploy incentive ( Lv1,3,7,9,10 especially ) – kick upstairs offensive slot ( heal / tank car may readjust for defensive in gruelling content )
Mount
– drop 30 + 30 + 50 + 80 = 190 Stellarite minimum , 120 and 150 more extremely commend – It is toilsome to attain gold 5 star with only 4 times per twenty-four hour period – Mounts are like to skills , we will use another bent of mount after each family change – riding horse pay piles of stat bonuses . – precedence : unlock collection incentive of ATK% ( Toby atomic number 79 5 , others purple 5 )
– We will have one or two gold 5 mounts only . utilize your pick point cautiously ! – For mount exp , focusing on upgrade one slot is well than upgrading equally – Some mounts apply a fan on you ( Toby ) and some apply a debuff on the enemy(Rock).In Horror , the debuff only applies to the first wave of the enemy .
Artifacts Guide
Artifacts unlock at character story 65 . This will unlock a new area at your camp , where you will spend Energy to “ Hunt ” for Artifacts .
You come out with 1 uncommitted hunt zone , with a 2nd unlocking in Story Map 24 , which is reach after CC1 lvl 30 ( Chatacter spirit level 110 ) , and additional zones further along . Select a zone and burn up your energy to get Artifacts . 10 energy = 1 draw . Each hunting zone brings some new artifacts , and has its own drawing pool , so you ’ll eventually need to hunt in multiple places to finish your collecting .
Energy can be gained from various position , include an detail rendering “ Recharge Crystal ” or even direct Energy from achievements , mail , seeking , the marketplace , and visa store . Each crystal gives 10 energy . you’re able to also buy Energy from the ( + ) button next to your vim presentation on the hunt map , using gems ( stock insurance premium currency ) at 50 Energy per bargain , 15 grievous bodily harm buys per day , and scale monetary value . 100 free Energy is available from Energy bubble pop - ups on the hunt map every 10hrs .
How do they work ?
artefact immediately apply permanent , passive personal effects once unlocked . No need to fit anything . A tab is available on the right side of your fiber info screen , above your skills window .
Artifacts can be leveled up , and have ☆ levels as well . Level - ups ask Resonance Stones , which can be acquired willy-nilly from hunting for artifacts . Advance Resonance Stones can also be get ahead from hunting , or from convert lower - grade Stone . 10=1
Artifact ☆ levels are gained by using fragment patch , acquired from twin lot of the same artifact . Higher ☆ levels will require fragment , but also Amber piece of music . Amber can be acquired by hunt , or by go to your inventory windowpane - > conversion tab - > artifact fragment and converting excess fragments .
What does the spirit level growth ?
From the first hunting geographical zone , we can learn a few XII artifacts , ranging from blues to purple to golds .
These mostly provide 1 basic stat each . Things like + ATK , + HP , or + Crit Rate . Some give buff when fight down in a specific fight zone , i.e + ATK in Coastal Regions , give a buff in map zones listed as Coastal , as well as Rifts and trial with the same zone type ( Rift # 4 ) , and others give resource fan , like extra Gold from Story maps or more equipment Crystals from Rifts .
All artifacts also give a overnice buffer to DMG vs monsters and Bosses . Which increases with ☆ levels , as do the peaceful stats by a % value each ☆ level .
More to note , on your artifact list Thomas Nelson Page , there is another yellow journalism which has “ Bond ” set . Unlocking all the artifacts in a set will provide a stat buff , and leveling all such artefact , will provide more stat buffs at listed time interval .
So what to point ?
resource in a daytime are limited , unless you Visa , so it ’s good to piece what ’s most beneficial to you . Especially since new James Henry Leigh Hunt zones open , that will need more of your resources and Energy . as luck would have it , artifact stage have caps , that necessitate a effective great deal of character point advance to raise said caps , so you ’ll have time before thing get stock away .
To maximise , you ’ll want to concentre on James Bond set artifacts , particularly those with stats most useful at the consequence . bond paper at the 1st hunting zone , do n’t include Blue quality artifacts , so we can snub some of these altogether .
Start with crucial stats . Crit and ATK from the blues , and potentially Haste if it ’s utilitarian to your CC1 division . For the purpleness , endeavor to push everything to level 3 for bond certificate exercise set fillip , then pore on ATK detail and your current zones Regional buff . For the gold , you ’ll also want to quick crusade everything to lvl 3 , then focus on Skill DMG and ATK items , Volcano and Void Regional buff ( these last 2 help with Dragon , Waves and some events ) and specialty resourcefulness artifacts like extra Gear crystals from Rifts .
The levels are cap at 5 until CC1 , and then are cap at 8 until CC2 . So once your done the above , strain to max out all your best gold artifacts . Then save a little on your resources until CC1 , when you ’ll take over the stride of pushing all Bond set artefact stage , to level 6 .
What about ☆ levels ?
☆ levels for blue are very cheap , in that they only ingest shard up to the fifth ☆ , so immediately use these .
purpleness also only consume fragment for the first ☆ whizz , so those as safe as well . Once you progress to the compass point of need Amber pieces , you ’ll need to reevaluate , and focalise more on the single listed in the above section .
Golds also only get 2 ☆ s before postulate Amber piece , at a much steeper monetary value . Amber resources should be focused here as much as possible , when choose between raw stat artefact such as + ATK . Especially since golds give the largest raw sienna to Monster and Boss DMG buff .
Ballionaire Beginner Guide – Best Builds, Maps
Magic Chess Go Go Equipment Guide and Their Effects
© right of first publication 2024 , All Rights Reserved | Grindnstrat