Looking to dominate in Fire Force : Reignition with the best abilities for both PvP and PvE ? Whether you ’re grinding through NPC solo or throwing hand in ranked matches , picking the right power can be the dispute between wiping the floor or getting wipe yourself .

This Fire Force : Reignition Ability Tier List ranks every currently available power — include Internal , Generation 3 , and Generation 5 type — based on their overall performance in actual combat scenarios .

From S - tier powerhouses to coke - tier underachiever , we ’ve evaluated each ability based on combo potentiality , damage production , stun dependableness , and versatility across all playstyles .

Fire Force Reignition Ability Tier List - ALl Generations

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Fire Force Reignition Ability Tier List

Benimaru ( S - Tier )

Benimaru is a fiery powerhouse with two altogether different campaign styles . In his normal stance , he ’s a confining - range brawler with explosive attack and fashionable combos . Once you aerate Broom Stance , he becomes quicker , more irregular , and gains graze putz that keep enemies guessing .

Devil ’s Footprint ( S - Tier )

Devil ’s Footprint is easy one of the strongest abilities in the game , both in PvE and PvP. What makes it so powerful is its prodigious mobility — allowing players to quickly fold gaps , get out pressure sensation , or warehousing for optimal jazz band . Its hitboxes are also sturdy to predict , which gives a huge sharpness during duels . Although many new players misapply it due to its fast stride and skill cap , anyone with experience can rick it into a incubus for opponents . If mastered , this ability gives you an aggressive and evasive playstyle that ’s backbreaking to anticipate .

2 . Lightning ( A+/S - Tier )

Lightning is an explosive ability with gamey combo potential and strong offensive pressure . It becomes especially sinewy in endgame builds due to its synergy with high mana stats . Although it take right resource direction since it consumes a spate of energy , it honour skilled instrumentalist with fast , chainable attacks and a lot of ragdoll combos . It ’s smashing for both PVE boss conflict and PvP duels where burst damage matters .

3 . Grand Hands ( A - grade )

Grand Hands is a honest and well - rounded choice for player who care reproducible knockbacks and ragdoll effects . It performs excellently in PvP , offering solid spatial arrangement and combo chance , while also handling PvE enemies in effect . It might not have the flashiest moves , but it ’s dependable and strong in most situations , especially when pair with aggressive melee playstyles .

4 . Explosion ( A - level )

Explosion is an highly fun and in force ability , especially for players who fuck fast - pace , in - your - face fight . Its moves are easy to combo and allow for legato chaining of attacks , making it a top - level choice for PvP. On top of that , its synergy with augment effects and M1 ( canonic battle royal ) buff constitute it even more deadly . It ’s also decent in PvE , especially for take in down group with splash damage .

5 . Excalibur ( A - Tier )

Excalibur affect a proportion between range , combo potentiality , and utility . It modifies your M1s ( basic attacks ) to pair the sword fashion , which lets your augment impression apply straight with every swing . This opens up a mickle of originative builds . Whether you ’re slice through mob or facing off in a duel , Excalibur is a substantial , versatile selection for players who prefer a sword - based style with decorous AoE and reliable power .

6 . Ice Trumpet ( A - Tier )

Ice Trumpet stand out due to its powerful stun potential and good zoning capabilities . While it does n’t stand out in in the buff legal injury compared to others , it allows for impertinent , moderate gameplay . If you ’re someone who enjoys reading opponent and punish them , Ice Trumpet open you the tools to control the flow of engagement . It also works well in PvE against slower enemies , letting you immobilise and chip off them down safely .

7 . Sakura ( A - Tier )

Sakura is a visually beautiful ability with solid carrying into action in both game modal value . It ’s ordinarily moot between A and S tier due to its multifariousness and effectivity across various builds . Its toolkit provides unspoilt combo setup , decent usefulness , and flashy finisher . It may not always dominate in raw stats , but its consistency pull in it a front-runner among many skilled players .

8 . Nova ( A - Tier )

Nova is a strong selection but somewhat outshine by Excalibur , Grand Hands , and Lightning in the current meta . It has decorous damage and movement options but does n’t bring as much combo depth or burst as the top - tier picks . Still , it ’s reliable and can shine with the right-hand augment and playstyle , especially if you enjoy trashy aerial combat .

9 . adult Guts ( A - grade )

Big Guts is arguably the good Gen 1 power . It becomes specially powerful when combined with the Berserker subclass , though even without that , it off severely . It ’s ideal for players who like close - quarters brawling and can time their attacks well . While it lack finesse , it create up for it with vapourous power and press , making it a deadly PvP tool and becoming for PvE as well .

10 . Guns ( gamy B to Low A - grade )

gun is a surprisingly solid ability despite seeming simpleton . It change your M1s to shoot bullets , consecrate you well range and a unexampled playstyle . It has a few stun power and take into account for spacing out opponents , which is useful if you struggle with tight armed combat . It ’s more or less awkward to overcome in PvP but mould dandy in PvE , especially for cheese enemies from a distance .

11 . Die Fist ( High B to A - level )

become flat Fist focuses on enhancing your basic melee scathe and allow for belligerent combo - based gameplay . It feel innate for player who are always pressing onwards and looking to mountain chain hits . It ’s not as flashy as Lightning or Explosion , but it work well and is very satisfying to practice in PvP , especially if you ’re a fan of sodding manus - to - hand combat .

12 . Sputters ( B - Tier )

Sputters are fun to use but a bit one - dimensional . In PvE , they ’re great for cheese opposition with rack up - and - move tactics . In PvP , however , they run to come down short unless you ’re in a perfect 1v1 scenario . Their cooldowns are longsighted , and the outfit encourage a hit - and - run trend that ’s hard to maintain in helter-skelter combat .

13 . Axe and Gun ( Mid B - Tier )

Axe and Gun is the most average power in the game . It does n’t do anything particularly badly , but it also does n’t stand out in any way . It offers midrange combat and ok combo tools , which makes it working but forgettable . If you ’re just starting out and do n’t hump what style you like yet , this power gives you a bit of everything to test .

14 . Shield ( Low B - Tier )

Shield is a tanky , defense reaction - first power that does n’t really reflect unless you ’re in a fairish 1v1 fight . It can soak up some hits and cut back imperativeness in PvP , but it lacks the nauseating firepower and combo potentiality of better abilities . In team fights or PvE , it ’s severe to carry with Shield since you ’ll mostly just pull round longer without doing much back .

15 . Pike ( Mid B - Tier )

Pike is a slender betterment over Shield but still very mid - tier . It gives you a few more vile options , and it feel good overall in fights , but it ’s still limited by being a Gen 1 ability . It ’s usable and fine for early gameplay but starts to light behind once you look more experienced opponents or rugged PvE content .

16 . Rifle ( Low B - Tier )

Rifle is a long - range ability that ’s mostly useful for PvE. It let you safely cull off enemies without getting close , but in PvP , it ’s knockout to land ordered impairment . It ’s a better pick for newer thespian or those who struggle with close fighting . Against skilled musician or libertine bosses , though , it suffer its boundary speedily .

17 . Pile Bunker ( C - Tier )

Pile Bunker does n’t hold up well in the current meta . Its damage is okay , and it has some combo potential , but overall , it ’s clunky and lack versatility . Most Gen 1 abilities are underpowered compared to Gen 3 options , and Pile Bunker is a clear example of that . It ’s usable , but you ’ll probably need to move on from it cursorily .

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