Lost in the maze ? I ’ve been there . I spend way too much fourth dimension cheat around , getting jumpscared by the Taski Maiden , and try out to see out where each muddle actually precede . So , I put together this ENA Dream BBQ Maze Guide to help anyone who ’s stay . Hopefully , this makes navigating the maze a little soft .
ENA Dream BBQ Maze Guide – All Map Levels & Doors
How This Guide Works :
Pink door → curl paths that impart you back to a previous section .
Blue Doors → One - way faux walls . Once you overstep through , you ca n’t go back .
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Purple Door → A unearthly , unneeded side level . move into at your own risk .
Barrels → These act as drivel cans that countenance you conk the maze .
Numbers ( 1 - 8) → Represent holes you’re able to lessen through or way out from .
Arrows pointing toward a number → Indicates a hole you’re able to return into .
Arrows channelise away from a act → The passing hole from the roof .
Each level has different hole that lead to another section of the maze .
Now , rent ’s fall in it down tier by level .
Level One
The first part of the labyrinth . It ’s deceptively simple , but both ends loop-the-loop , so if you keep walk in one focal point , you ’ll just come back to where you started . The essence has a one - way fake wall — once you eliminate through , you ca n’t return .
Level Two
Welcome to Taski Maiden ’s domain — she ’s wandering around here , and if you ’re like me , she will frighten the hell out of you at least once .
If you want to continue , ignore the doorway and leap into one of the hole to reach Level Three .
Level “DOOR” (Optional)
If you take the violet door , you ’ll find yourself in Level “ DOOR ” . This plaza is basically a non - Euclidean quite a little — you’ll keep loop through a hall that does n’t seem to finish . It ’s a cool effect , but there ’s nothing important here .
going : You ’ll eventually get spit back out into Level Two .
Unless you ’re curious , just ignore this room access and keep moving ahead .
Level Three
This is the concluding degree of the maze . It ’s smaller than the others , so you wo n’t be lost for long .
hole : Two entrance fix from Level Two .
Exit Holes : Four holes in the ceiling ( most of which institutionalise you back to Level One ) .
Maze passing : There is one specific hole that ’s different from the others — it has music total from it . That ’s your direction out .
Creepy Hallway : There ’s a long , dark hall with a fence - off area at the ending . The music cuts out when you enter , but there ’s nothing to interact with . Just an eery little detail .
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