Doom : The Dark Ages bring the carnage and bedlam we ’ve come to love but mixes in brutish knightly flair and a much heavier focussing on melee combat . But whether you ’re cleaving demons in half or blasting them to bits , picking the right weapon is central .
This DOOM The Dark Ages Best Weapons – Complete Tier List breaks down the 10 best weapon system in the secret plan — their strengths , honorable use cases , and the upgrade that make them downright broken .
DOOM The Dark Ages Best Weapons – Complete Tier List
1. Super Shotgun – The Tried and True Powerhouse
Let ’s be honest , if a Doom game exists , the Super Shotgun will always have a seat at the top . In The Dark Ages , that has n’t changed .
Damage turnout : On normal difficulty , a single blast can tear through even tanky enemies like Manubis and Hell Knights .
Best Use : Mid - range of mountains coming upon and finishing off baffling enemy chop-chop .
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Drawback : special ammo military force you to habituate it sparingly , even more than in past Doom games .
Pro Tip : Use it against Revenants and new enemies like the Acolytes when you ’re short on patience and long on hostility .
2. Combat Shotgun – Versatile & Upgradable
While it miss the raw punch of the Super Shotgun , the Combat Shotgun makes up for it with gauzy adaptability .
Why It ’s Good : upgrade like armour drops on bam or triple - crack with one trigger pull make it a beast in the correct hands .
well Strategy : Alternate between shooting and melee for perpetual momentum and survivability .
failing : Less effective against in high spirits - level foeman like drawing card and Valkyries .
3. Flail – The MVP of Melee
Doom : The Dark Ages push melee more than ever — and the Flail stands out among the three scrimmage weapon available .
Quick Strikes : quicker than the Power Gauntlet and Dread Mace , making it ideal for fluid fighting .
Armor Breaker : It heats up and shatters demon armor , which is a plot - changer against shielded enemy .
Fun Factor : Watching daemon irrupt into viscera from a chain spiked ball never gets old .
4. Grenade Launcher – Chaos in a Canister
If you ’re the type to savour determine the battlefield descend into over havoc , this one ’s for you .
Unique Mechanic : Grenades bounce first , then set off on opposition link .
Upgrades : Cause extra grenades to spawn after the initial explosion , amplifying topsy-turvyness .
Use Tip : Keep your aloofness — you’re able to get caught in your own strand chemical reaction if you ’re careless .
5. Cycler – Plasma Done Right
Though the Accelerator gets care early on , the Cycler proves to be the real MVP when fights get messy .
Balance : Offers a sweet spot between fire rate and raw terms .
Shocking Upgrade : Enemies killed by it fry nearby demons , sprain every kill into an AOE case .
When to Use : Great against tight clusters of enemies or when crowd together restraint becomes a precedency .
6. Rocket Launcher – Risk, Reward, and Self-Heal
The Greco-Roman rocket catapult gets a eddy this time around .
Classic jeopardy : Still severe up close , as common — one risky blastoff can be you half your wellness .
New Edge : The Cannibalism upgrade lease you cure from explosion damage after circumvent .
Playstyle Fit : Ideal for aggressive players who do n’t mind run a risk it all to heal mid - fight .
7. Shield Saw – Parry, Throw, Kill, Repeat
More than just a justificative puppet , the Shield Saw is surprisingly virile offensively too .
Basic Use : Blocks damage and parries attack .
Upgrades : let ricochet and blade extensions , letting you mow down crowds like a bloodthirsty Captain America .
Best Moment : When a perfect parry sets off a chain reaction of ricocheting death .
8. Impaler – The One-Shot Sniper Cannon
If you care precision and top executive , the Impaler is basically a knob - thawing railgun .
Raw Power : A single shot can deoxidise most enemies to a good deal of ash .
upgrade : One make enemies drop ammunition , another recharges melee on headshot .
safe Use : Sniping big terror or swagger a Cyber Demon into early retirement .
9. BFC – The “Not-Quite-BFG” Nuke
Doom ’s legendary BFG gets a Dark Ages stochastic variable — the BFC .
Pros : Still melts intact hordes in one shooting .
Cons : No raise available , and it feels weaker than preceding BFGs .
practice It When : You ’re cornered by a crime syndicate or want to clear a room with a individual twist .
10. Ravager – The True Endgame Weapon
Let ’s cut to it : the Ravager is broken in the best room .
Mechanic : Starts slow , but speeds up the longer you bear the trigger .
Insane Upgrade : Causes demons to dismiss wellness orb — so you ’re basically healing constantly .
Strategy : Target big enemies and use them as walk medkits while disregard the rest .
Why It ’s # 1 : Once you get it , you ’ll block every other weapon even exists .
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