This Dark Deity 2 Classes Guide & Tier List is design for instrumentalist new to strategy biz , providing class good word that maximize simpleness of economic consumption . These classes allow for experiment without importantly falling behind in magnate , ensuring effective use of resources such as wealthiness , item , and time .

Dark Deity 2 Class Guide & Tier List

Adepts

sensation in Dark Deity 2 are fast enough to double other encounters and tanky enough to survive a round , get them reliable all - libertine with solid Tier 2 and 3 social class choice .

grade 2 :

Gale ( D ): Extremely fragile with downhearted strong suit , requiring too much support to be worth it . Best used for setting up kills rather than verbatim impairment .

Dark Deity 2 Classes Guide

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Conduit ( B-complex vitamin ): Chain Lightning makes it a strong backline aggressor , but the Defibrillator accomplishment stunning friend keeps it from a mellow rating .

Frigillan ( B ): Excellent battleground control with Icy Spire , but low fortitude makes it vulnerable to magic .

Monk ( A ): Hands down the good pick — just refutation , warm flack , keen speed , and Charged Ki is arguably the best buff in the game .

Tier 3 :

Tempest ( F ): High velocity but unreliable evasion and rickety impairment make it a misfortunate investment .

Stormkeeper ( A ): Top - tier Adept with mobility , a brawny AoE atomic warhead , and upstanding survivability .

Godfrost ( vitamin B complex ): secure cooler but expensive to sustain . Works best with a Scholar mana barrage fire .

Ascendant ( vitamin B ): exchangeable stats to Monk but less survivability . Divine Flow is strong but pricy , requiring full investment to make it manageable .

jazz band :

Monk + Stormkeeper : Charged Ki unite with Stormkeeper ’s passive voice creates an first-class legal injury and survivability loop .

Frigillan + Stormkeeper : deal damage for excess bulk , make Stormkeeper tough .

Ascendant + Heir Ring + Skill Upgrades : Reduces Astral Flow ’s mana cost , making it a much stronger defensive tool . Thanks Twigz11 for this combo !

Conduit / Stormkeeper + Radiant Ring : Mass unreasoning debuff aid ascertain enemies you ca n’t instantaneously vote out . Thanks Twigz11 and ic1025 for this combo !

Monk + Tempest : Charge Ki synergizes with Tempest ’s passive , improving speed and crit potency . Thanks ic1025 for this jazz band !

Hunters

Hunters in Dark Deity 2 are locked to two - range until promotion , making them bully for congeal up kills on Player Phase . However , lowly HP means even a couple of stray hitting can be fatal . fortuitously , their tier up 1 classes are all strong , with three fantastic options and one that is still serviceable .

Ranger ( C ): Good defenses and decent acquirement , but high mana costs and stay debuffs hold it back .

Cutthroat ( A ): High speed , self-colored strength , and Licky Lasso is one of the best repositioning tools in the biz .

Tamer ( B ): Slower but tankier , with Call the Pride provide excellent squad - encompassing defense .

Quickdraw ( coke ): Reliable doubles , but being Player Phase - locked makes put hard .

Warden ( vitamin D ): Tanky but miss focal ratio and dexterity , make it treacherous . Summons are great but too expensive to spam .

Slayer ( A ): Best amphetamine and dexterity , 1 - 2 scope , and a passive that allows spare attack . Strong abilities make it a top - tier cream .

Beastmaster ( A ): High public utility with AoE snare , 1 - 2 range , and strong survival cock , though decrepit in direct combat .

Deadeye ( vitamin C ): Reliable double work stoppage and unsighted debuff , but clamber against gamy - defense enemies .

Cutthroat + Beastmaster : The ultimate repositioning jazz group — Licky Lasso every twist without mana issues , while Cutthroat ’s stats patch up Beastmaster ’s weaknesses .

Slayer + Ferocity : More attacks think of more procs for Slayer ’s passive — turning your unit into a relentless assaulter . Thanks to Roltair for testing !

Any Hunter with 2 + range abilities + Archmage Ring : Range cost increase touch on Hunters the most , making abilities like Cackling Hyenas , Command Wyvern , and Spanky Lanky even hard . Thanks to ic1025 for the tip !

Shamans

Shamans in Dark Deity 2 are sturdy healer with splendid promotion options . They can take a hit , restore ally , and adjust to various playstyles , hold them a core part of any squad .

Juggernaut ( B ): A aboveboard but effective cooler - therapist combo . Just do n’t look it to live being besiege .

Waveseer ( A ): Gains 1 - 2 scope but lose defense and power . Whirlpool is an excellent lockdown tool but require careful placement .

Elementalist ( A ): Trades Defense Department for versatility , with Ice Shield for buffs and Flame Strike for heavy damage .

Ritualist ( D ): * Wants to cure by fighting but is too delicate for frontline fighting . Has niche utility with the veracious apparatus ( see Combos ) .

Dreadnought ( B ): An immovable armoured combat vehicle that always hits its object , piss it the best non - dodge storage tank in the biz .

Tidecaller ( A ): The best priest-doctor . discount all abilities , give an excess routine , provides the good heal , and has unattackable upper without awful defenses .

Spirit Keeper ( B ): Good ability like Spirit Bomb for AoE terms and Resurrection for quicken ally , though overall combat is just okay .

Hemomancer ( D ): * Relies on low HP to deal damage but has average stats . Its minion power is clunky , but with the ripe setup , it can be surprisingly strong ( see Combos ) .

Ritualist / Hemomancer + Plague Ring + Ferocity arm enchantment : This frame-up enables massive healing by implement Bloodied push-down stack before attacking . A great investment for Khamari , allowing him to become a durable tank car with self-colored self - healing . Spirit Keeper and Dreadnought are alternative Tier 3 choices for more squad utility or survivability . Thanks to Twigz11 for refining this combo !

Waveseer + Spirit Keeper : Cheap Spirit Bomb junk e-mail that can also heal allies , making it a terrific AoE tool . Waveseer also prepare Spirit Keeper ’s low-spirited speed .

Spirit Keeper + Radiant Ring : hike up Spirit Bomb ’s potency by add AoE blind , making grouping of enemies virtually useless . Thanks to ic1025 for the insight !

Summoners

Summoners in Dark Deity 2 are fabulously powerful thanks to strong get characters like Arthur and Alden . Arthur , in particular , serve as a free player - phase nuke , make other nukers feel redundant .

Geomancer ( A ): Gains healing and utility drift skills . Starsurge is a useful tool for positioning and damaging enemies .

Warlock ( nose candy ): A debuffer with AoE public utility , but not special .

Aegis ( C ): change by reversal your Summoner into a armored combat vehicle with strong defense lawyers but frail offense and a restrictive 1 - range attack .

Scholar ( A ): Offers biz - vary usefulness with Phase and Ancient Writ , making it a marvellous accompaniment year .

Cosmician ( A ): The good nuking family in the game . Massive Mastery growth and inactive buffs make its abilities devastating , but it wo n’t survive foe phase well .

sorcerer ( A ): The sound support class , with strong mana regeneration , substantial minions , and a honorable self - healing ability .

Relic Keeper ( D ): Cool aesthetic , but gamy mana monetary value and low-toned speed make it ineffective .

Loremaster ( B ): Good speed and squad - oriented passive voice , though its abilities are n’t secret plan - changing .

Geomancer + Necromancer : A complete parcel of healing , repositioning , minions , and mana sustain . A unattackable all - around choice for an Adept .

Scholar + Cosmician : A flexible build that can sustain ally or obliterate enemies , but miss strength .

Vanguards

van wait on as default frontline tankful but have divers furtherance track , making them adaptable .

Devoted ( Bel ): Balanced stats and in force abilities , but the passive is n’t dependable .

Nightblade ( A ): Dodge tanking at its best . Good speed and toxicant debuffs make it consistently utilitarian .

Seeker ( B ): Turns into a 2 - range - only building block , but Enchant Weapon ensures stiff attacks . crucial for high - trouble runs .

Gallant ( C ): A bulky Vanguard that buffs allies . Loses Speed , Fortitude , and Dexterity , making it a tradeoff .

Reaper ( B ): High crit potential with Teleport public-service corporation , but crits are n’t always reliable .

Ancarant ( B complex ): The best dodge tank path , with a great peaceful , strong stop number / dexterity , and emergency brake healing .

Elisant ( B ): A prospicient - image sniper with useful accuracy devotee , not bad for higher difficulties .

Champion ( C ): strong post - update but still more of a thespian - phase attacker than a true storage tank .

Nightblade + any Tier 3 : Nightblade ’s passive and swiftness buffs make it great for any sophisticated class .

Gallant + Elisant : Provides accuracy yellowish brown , repositioning , and long - cooking stove terms . Mana management is key .

Seeker + Champion + Ferocity Weapon Enchantment : Maximizes damage output with Enchant Weapon and Ferocity , though it ’s vulnerable to wizardly blast .

Devoted + Champion : Enables unvarying Spinning Blades usage while provide some defense against foe attacks .

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