The   Abyss Port Town Grand Legion Guide walkthrough for the second Abyss is a bit fragmented , and I desire to streamline it for a first playthrough , as I ’ve latterly done . There are three faction you’re able to pick out , and while you will need to finish all of them , they have little wallop on the over - all options you pick to complete each route away from their initial instauration .

This is written from the perspective of postulate Aegon the Wise / Princess route , however , it should mould for any route .   There are some storm requests you require to complete to do any itinerary ; however , from the 2nd route on , some of them have a 2d option you ’ll want to do instead .   The first part is pass through the abysm until you strain the top deck where the Arena is .   The second part is going through the arena scrap , most of which require to be done twice in social club to go forward .

This Abyss is a large step up from Abyss one , with rather long route that will stress your resource management before you are geared up , with some very deadly forced trap and clash , and a Modern , underwater auto-mechanic that can be brutal .   Below are tips that will help you on your journey .

_Wizardry Variants Daphne Abyss Port Town Grand Legion Guide

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Tips :

Being level 40 will help in the former share of the abyss .   One strategy is to stay at grade 30 cap as long as potential and/or grind out Undead March Request from Abyss 1 to get to the L40 exp cap and run your level ascent to L40 . touch to Grade Up section on the wiki for more selective information on how to do so .

Earth Weapons , characters , and magical spell will make the journey much easier .   You will necessitate large sum of money of ore , from Earth Den BF1 , to upgrade your power train to +10 , and you should pick up several weapons and/or armor that are strong against many of the enemies in the abyss .

While +5 bronze gear will function through the early to middle component part of the abyss , +10 iron or brand gear will start dropping and should be upgrade whenever you happen a good blue or regal 3 - 4 star gear , hence the Den of Earth outpouring .

Learn to alter and refine your geared wheel that you start to upgrade as it is a significant power cost increase .   Refer to the Blacksmithing section of the wiki for more information on extracting appurtenance , upgrading gear , and altering / down it .   Save any Full Refinement gem for Ebon Steel weapons from Abyss three ( or subsequently for when later abysses are issue )

There ’s little want to do any of the requests from the Adventurer ’s Guild until you reach the Arena base and your Cursed Wheel says Arena Fight one .   At this percentage point , you ’ve progressed to the last floor and can safely unchurch bike if you want to as you wo n’t have to re - do any of the floors again .   If you fill in all of the optional asking before you attempt Arena competitiveness one , you should not run into any bug or forward motion issues .

There are some requests in the Capital city as well , so do n’t neglect those either .

Do n’t betray any Sahagin Scales you find until you ’re done with the Abyss as they are needed for a quest during the last arena fight and are a rarefied gem chest drop cloth and dispatch reward .

First Abyss Walkthrough

Trade Water Arrival

No taradiddle request are locate here .   You will meet your fist lot of unlockable doors on this floor .   The Francis Scott Key will become available to you later in the taradiddle and you may total back to collect any chests behind the room access .

2nd District Black Market

No story requests are locate here .   You will start to encounter Mermaid statue that offer some perceptivity into the story and will become important for your second play through .   You will also encounter your first Dragon Statues that have a current flowing from them .   after , you will learn how to ferment them off , however , for now , they either stop your road or speed you along to their end gunpoint .   Once you learn to move around them off you’re able to fully research the floor for treasure .

3rd District – Iron Gates

Your first history request , Mackerel Sandwich , is on this floor , near the beginning , and discharge it will allow you to progress through the floor .   On your second play through , Rustproof Knife will lay out itself and is necessary to progress to the on-key ending on subsequent action replay of the Abyss .

The switch will involve to be used to explore all of the floor , but you wo n’t be able to explore everything just yet , due to the dragon statue currents .

Your first scripted engagement is on this floor against a Lizard Commander , at the terminal of the floor .   This is a firm enemy with a mass of armor .   If you do not have Earth artillery , and your grade is not 30 , then your best strategy is either to block and apply opening or sleep him for double legal injury on the next attack .

4th District – Boulevard

On this floor , you will encounter a force trap that fill the room with water and locks you in .   Make certain you bring several of the strongest healing potions uncommitted to you as you ’ll take ramp impairment with each step you take .   You will need to explore four locations in this small room before you could analyse the dragon statue and use it to drain the water .   Refer to the following map to walk the shortest length to complete this trap and break away

• taste to walk back the mode you came.• seek to exit at this location• render to exit from the door• Examine the statue to check how to turn it off .

fifth District   – Sunken City

Here , you will start to encounter flooded rooms , which are very dangerous .   While you ’ll no longer take scathe every step , you’re able to not cast any legerdemain in a flooded room , and any Sahagin will always go first each one shot , which can easily toss off the MC or a party member .   You wo n’t always be capable to tempt them out of the body of water to agitate and it ’s best to fly an showdown if your melee ca n’t kill enemies cursorily .

6th District – Warehouse

This is the tenacious room and has your 2nd scripted fight against a very baffling enemy forebode the Oar Collector .   There are many inundate rooms / hallways and tartar statue start to corrode and reset very quickly .   The camp is the half - way point and it ’s notify to progress as far past it as you’re able to so that you’re able to fight the Fukkianese - boss with as many resources as possible .

Before you fight the boss it is advised to turn off the dragon statue at the far northwest of the single-valued function before fighting as it give you three rounds to use magic before the gaffer submerges the room for the rest of the combat . If not , it is submerge from the start , making the battle that much harder .   convey earth charming scrolls and as many heal pots as your mages and priests can contain as they will aid immensely .

7th District – wharfage

There are no enemy here and the side area Sea of the Dead has adventure os and a agile quest that does n’t appear to bear upon anything in the abysm .   You ’re almost to the end of this abysm !

Lower Deck 1 – Ships maintain

Progress through the map normally as there are no newfangled thingumabob ; just knockout groups of enemy .   Succubus can show up here which are immobile , hard hitting , and can charm / suck your SP / MP with their attacks and as such , are a priority target .   If you get a chemical group of four , then it ’s a near clock time to use your mages secret artistic production magic spell .   Rickert ’s shop class is turn up right next to the Harken on this level and will be authoritative for the Arena fight section .

Lower Deck 2 – Ships Hold

The last level with enemies in it , and a brutal story pursuance that ask three fight in deluge areas that can not be run out .   All three fights must be completed in one storey sojourn and one fight is against a mathematical group of Sahagin .   RNG can well kill two or more of your party at the same time as they will all go first , and all of them can gain the back line .   There is no counter to this , so if you run out of resurrections / retries , it ’s advised to seat and waitress at the resurrection covert until an attack regens and do this until you complete the engagement will no deaths ; that or pay a hefty resurrection fee that you might not have ( 9.6 super acid for L40 characters ) . If everyone has a Scroll of Gravel , you should be able-bodied to kill both rows in one rhythm or you will likely FPW .   The other two competitiveness are not nearly as arduous but as you ca n’t use legerdemain , make certain you have some healing pots to heal up , as well as any usefulness scrolls like the rest enchantment if you have any .

This floor is where you could farm chests for 4 * Fe power train , steel weapons , and water weapons / armour for the Fire Den .   No 4*/Purple steel items can drop here but it ’s the proficient lieu to cranch for cultivation / adjustment gem and money , as well as pitch up for Abyss 3 .   Refer to the Farming section for more information .

Upper Deck – Arena

Congratulations , you made it !   There are no opposition encounters on this flooring , but the remaining story defend all happen on this floor .   Before you Curse Wheel away , check that you turn a loss the first arena fight and resurrect to re - do it or you ’ll have to re - do the Ships Hold again .   It ’s advised to brush off your political party phallus and send the MC in only as death is unavoidable .   This should unlock Arena Quest 1 at the Curst Wheel , which is a good stopping point farm up gear and levels to 40 , if you are n’t already there .   you could also do the optional quests at the Adventurer ’s guild for gems .   Do note that most of them require you to traverse most of a map again , while also doing multiple scripted combat , so train and levels will make this easier to accomplish .   Complete the quest in Port first , then go back to the Capital to retain completing optional quests .

First Walkthrough Arena Fights

Note that talking to Giggi the Goblin bookie will sometimes give you central detail Knowledge about the fights , but always some tips except Arena Fight 5 .

Arena Fight 1

Your first Arena fight is an unavoidable passing and will force you to resurrect just before starting the struggle , allowing you to complete some quest / requests that will enable you to drum or survive the fight .   For this fight , dismiss your company and go in and die , the go back and gather up your political party to make out the following quests :

Arena Fight 2

Arena Fight 3

Arena Fight 4

Arena Fight 5

Go back and campaign Arena Fight 5 .

First Walkthrough – Greater Warped One Fight

You ’ll have three options :

Recovery Items if you give Melgina the Mackerel Sandwhich

Rich Treasure – Gives you a key to the treasury room access on the middle east of the Arena Deck via a ambush threshold .   It is a inundate room that may have an clash so be careful .

fight with the Greater Warped One

No matter which you chose you ’ll fight Malgina and wo n’t be capable to quicken her once you win .

Talk to the drop person you rescued , who should be to your right field after the struggle .

They will give you a key item that lets you register more information on the various Mermaid statue break up throughout Abyss 2 .

Go back to the Arena Deck and reinstate the Greater Harken as well as collect your hoarded wealth if you picked the Rich Treasure choice .

There will be a Team Medium Weapon rubble that has a gamey drop rate for 3 - 4 * one - handed water weapons .

A Few Sliver of rubble that can drop any Abyss cogwheel with a gamey opportunity for 3 - 4 * gear .

Go back to town , watch the cutting scene , and receive your faction request advantage and a Guiding Light PIE .

First Walkthrough – epilog

Optional Adventure Guild asking – Arena Hosted by Avare ! Is now available . You’ll have the option to move on with Abyss 3 , from a request at the Capital City Adventure Guild . you could also re - start the Abyss 2 loop and work towards the true ending by completing each route , keep in Second Abyss Walkthrough , which will repay with a Guiding Light intelligence quotient .

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